Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But will think and wait a bit more
I agree that it would be better as resource than simple constant timer.
Basically you would set threshold how many people you invite and it would impact water consumption so bigger community with more perks and unlocks would be more costly in term of daily water supply. If you found you can no longer meet the demands, you could scale it down and there should be no sudden water death.
It should just scale down organically as people would not stay there to die, but when they find water is running out, they would pack their things and go find their fortune elsewhere (they should have some agency and not be like a caged cattle).
The departure could be quite immediate, but they should trickle in over time so you would have to plan ahead and not just scale it in the moment as currently convenient.
This would give certain value to keeping them in over constantly re-adjusting based on momentary utility.
Time ticking would be based on in game actions/missions as scavs need to rest, maintain gear, prepare and plan for next mission and transfer in and out of the target area.
I completely disagree
Especially when you get to a timed extract that force spawns enemies on top of you, meaning you basically have to fight or go on a cat and mouse chase with wonky controls.
Only things I'd add to that are in regards to performance optimization (and even stuff like being able to turn the effects down a bit and/or use upscaling), but it's pretty early on and the devs will probably address that gradually.
Right now it runs at like 25 FPS at 1080p and all settings on low with an Intel Arc A580. Very, very demanding game.