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We live in a society amiright
The game flopped, nobody bought it, the cost was 400 000 000$
By all means keep preaching this same attitude and this game can die too.
Fair enough. I just don't like being forced to play a game regular. I also due to mental health issue find myself suddenly not wanting to play games for months. So it would be nice to just be able to close it down and not think about it.
Its fine though if the devs feel strongly about this mechanic they should go forward with it.
Sometimes the art has to come first and has to be made how the artist wants it made. Its important that they at least push through the vision as fully as possible. They are made up of folk who wanted to make a game that they would not be able to make at a big AAA studio. So while i dont' like the mechanic (and yeah it might not be that bad) i don't think the devs should listen to me on anyone really complaining about it just yet.
Let it play out for a while and see how folk fare. This might different to what i said on another thread but ive had all day to think about it. One of the things that attracted me to this game in the first place was the artistic direction. The whole idea of being the little dude and not the hero. Just some scabber trying to get by. Folk don't make games like this very often so after thinking all day i'd say ignore us water moaners for now haha. Besides somebody will probably mod it out if they feel strongly about it.
Tbf in a singleplayer game it’s a different story and im not opposed to a baby difficulty mode, but it’s EA, it’s the devs vision. Idk how the solution is to casualize the game by ripping out the feature entirely. If it isnt immersive then you should probably play something else.
I wish you were being dramatic, but that's exactly what it is