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Haha, the fact that they gotta be one or the other is just too weird. Relax dude. Don't wanna pop your balloon, but when did they ever give you the impression they were not a serious developer? I mean they have the paperwork and everything. Lol.
You get a nice jester for this comment. Good job, sport!
Well... keep us updated. "No More Room in Hell 2" just dropped like a bomb on Hiroshima.
Aw sweetie, YOU deserve the jester.
When they prioritized models/assets/maps/lore instead of improving on core gameplay mechanics.
I agree with Arcebal.
By this I assume you mean the game has bombed with less that 100 positive reviews out of 3000
Improving models/assets/maps/lore take allot less time and effort than fixing core gameplay mechanics that can make or break the game even more. On top of those things being the very essence of what pulls people into a game. You obviously have no clue what goes into game development and expect a finished product when you literally opted into a game in the MIDDLE of development. There are many games with excellent core gameplay mechanics and a solid gameplay loop but are just so horrible with how the game is optimized and how it tells a story that it become's a flop. Stop crying like a child and just dont play the game if you are disappointed in what you see. A game that is much closer to a finished state like COD or Tarkov would be more up your alley. You sound like a kid that is watching a master painter like Van Gogh in the middle of his painting and criticizing how he should be directing his genius. Play the game as is and wait or shut up. Simple :)
-- because they use scripted (fake) events to 'simulate' the "war",
that's an easy way out to pretend to have an immersive battlefield,
but it isn't really,
if they are truly 'serious' they will start programming the AI to function like actual entities at 'war' with each other,
not scripted fake generated 'events' that behave erratically.
Time will tell what path they choose..
I am not expecting HUGE changes. I am expecting changes in the right direction.
This would include improvements to the AI, optimization bug fixing and finetuning movement and combat. Obviously this is a lot of stuff and I don't expect them to do all of that immediately or completely. But I do expect them to make improvements (and more than just changing some numbers like movement speed).
If the next patch will only include a new faction, new attachments and water 2.0 (whatever that means) that is a bad sign.
An important thing we don't know about is, how their deployment pipeline looks like, or (for us as customers more interesting) how resource intensive it is. So there MAY be some benefits for them in releasing one bigger update once a month in stead of smaller ones every week.