Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The make or break in the circumstances I have found is to just not move around or if I have to move be crouched.
The drones and stuff I totally agree with there is lots of EA problems with drones.. the most annoying for me is when they ca't take damage and go through walls and chase you around like invincible little ghosts.
The inconsistent spotting could be due to it. From what I have seen so far, it's often due to the sudden spawns near the player that the player is unaware of. For example, I have encountered plenty of times where the enemies in front of me were seemingly oblivious to my presence but they suddenly opened fire on me.......and when I turned around, I saw a whole bunch of enemies within a few steps of me which weren't there a few seconds ago. It seemed like the new enemies behind ended up "alerting" the enemies that were in front of me.
There were also a few times where the game seemed to lag and spawned in enemies late but as far as the game logic was concerned, they were already "present" within the game and I was getting shot at by seemingly invisible enemies while the rest of the enemies that were already present in the vicinity were alerted by it. It was only seconds later that the actual models of the soldiers loaded in.
Another odd one was when the enemy seemingly partially spawned within the wall when I was in some sort of pillbox/bunker at the trenches. I could see part of the soldier's body jutting out of the wall. But it seemed that the game logic treated it as if that solider had line of sight on me and it ended up alerting everyone else.
That's probably why it's better to just keep running as you pointed out. That way, the game doesn't have time to spawn things on top of us or right beside us.