Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. You seem to have misunderstood the water system since you say you need to login "twice a week"; which isn't true at all. 1 water = 1 real time day. You can store 55 days of water by default, and more with upgrades. Water is awarded from repeatable quests, and found in levels as loot; amassing a large stockpile of water to last you months is not very difficult to do. There is also now a second chance mechanic when you run out, requiring you to defend your base from water thieves; if you manage to defeat them you can loot some water off them and continue playing without an equipment/base wipe.
The AI is functional, but not terribly impressive; definitely has issues that need polishing. One thing you might have misunderstood is that two of the three factions are actually allies, which would explain why you saw troops not engaging each other.
3. I think your review is mostly fair, TFW is a promising concept of an experience, that is currently a very bare bones skeleton of a game; however that's to be expected for an Early Access game. If you aren't here to play the game as it evolves, give feedback, and report bugs to the dev's; you should prolly wait for the game to get more updates before purchasing.
The big reason I say wait though, is because gimmicky stuff like this is a big sign that the dev lacks confidence in their own abilities. And right now it's in a pretty rough state. Time will tell if they are even capable of delivering on their vision. Currently, it does not even come close, and what was added over the last patch was pretty sloppy. Which tells me it's probably going to take them a while to get it right.
There's a lot I like about the game, and I want to see it deliver and do well, but this bun isn't even close to done in the oven yet.
Isn't that just attribution theory, like instead saying the reason the player count is so low is because everyone feels so comfortable waiting for an update as water isn't an issue.
It's just me arriving at some causal explanation.
Think it's more likely players are taking breaks between updates, minecraft early alpha style. Imagine getting pedantic about player counts when there was nothing to do but drop a block, considering the overwhelming success it became afterwards.
It's a niche but there are still a lot of players who enjoy the these types of mechanics, enough to experience the real issues the game has. Could it fail, sure, but it won't be because of the water.
Although @Chibbity could you explain a couple of things to me ?
■ I understand I can acquire water pretty easily, maybe quickly, and that I can stock up to have a lot more than a week since the inventory has no limit that I saw. However I thought that water sitting in your stash doesn't count and you have to manually add it to the Innards' water system, which can't take more than 7 water at once (4 in the demo anyway, that's why I said "twice a week"). Is this not correct ? Can the player actually go AFK for a month and the hoarded water will be used normally ?
■ So the water thieves shown in the october trailer are the second chance mechanic I was hoping for. Without spoiling the mission itself, would you mind telling me how much of a second chance it really is ? Do I have to do it the day after the water runs out or will it "wait" for the player to return ? Is there another catch to it besides "if you fail, now you've really lost it" ?
Thanks for fact checking me on the rest, I appreciate it (missed the alliance between Euruska and Eurasia like you said).
Can hold 50 initially, 99 with upgrades, and unlimited in your stash to move over once that runs down.
https://steamcommunity.com/sharedfiles/filedetails/?id=3364367696
Scrapyard farm can earn around water 1 per minute without picking up any at all, just farming quests.