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int doSomething(Game.Inventory forgetIT) {
/*
* Place working code here
*/
return 100;
}
First Aid Kit weighs 0.5kg in combat loadout, it becomes 4.4kg in a mission.
A pack of .308 weighs 0.2kg in combat loadout, then becomes 1.9kg per pack in a mission.
A pack of .50 cal weighs 0,7kg in combat loadout, then becomes 5.7kg kg in a mission.
The 40mm grenades weighed 2.4kg in the combat loadout...which now weighs 19.2kg per pack!
I have a suspicion that the devs accidentally multiplied the weight of everything by 8-9 times.
Very interesting, and it explains the knock on effects some players (like me) are experiencing,, I accept that things get tweaked but my poor old Scav Girl well she's acting like she's carrying a full dumpster on her back. The numbers in the Inventory View screen make no damn sense either, my rig is half empty, the compartments show one % number, one has like 8% in or something and I can't add more. My rig is both empty and full simultaneously, it is very problematic
Also, there are some display inconsistencies: in the combat loadout tab, my deployed items weight 10.3kg out of 83kg, but in the ready room 0kg / 63.7kg (the default capacity, without the shaman skills unlocked). Once deployed, the "used" weight amounts to 35kg. Just dont get it at all.
Wich is even more outrageous is that sometimes dropping an item actually increases the carried weight.