The Forever Winter

The Forever Winter

Grabber one-shots
Does the dog always one-shot from full hp now? Is it bug or feature?

Also you can't hide from it on the new map.
Last edited by Sir Lance-to-mouth; Oct 30, 2024 @ 7:20pm
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Showing 1-15 of 18 comments
Clamdigger Oct 30, 2024 @ 7:44pm 
Originally posted by Sir Lance-to-mouth:
Does the dog always one-shot from full hp now? Is it bug or feature?

Also you can't hide from it on the new map.
I think it always does the one shot grab animation at some point, once it aggros you. I just got killed twice by that piece of crap on the new map. Too bad its a neat looking map, but the idiotically OP grabber ruins it. If you are going to make something that stupidly OP, at least give us a chance to kill it. I climbed up in an area it could not grab me, but it would swipe at me once in a while. I put 300 rounds into its face with my SAW and didnt even phase it, ridiculous BS. The worse thing is no matter how good I hide from it, it always aggros me.
Last edited by Clamdigger; Oct 30, 2024 @ 7:45pm
Before patch, with the Scav Girl I was able to survive it hitting me with 40 HP, now it is able to grab me without even knowing I exist, literally it was running past me and the animation played despite it not even looking at my direction.

New map literally near impossible to explore, no matter what entrance you choose.
Clamdigger Oct 30, 2024 @ 7:48pm 
Originally posted by Cultist ඞ:
Before patch, with the Scav Girl I was able to survive it hitting me with 40 HP, now it is able to grab me without even knowing I exist, literally it was running past me and the animation played despite it not even looking at my direction.

New map literally near impossible to explore, no matter what entrance you choose.
Yup grabber ruins the new map. A insanely OP mob like that should only be on bigger more open maps so you can at least try to avoid it. Putting it in a closed in map like the graveyard is BS.
Thndslz Oct 30, 2024 @ 7:51pm 
Originally posted by Clamdigger:
Originally posted by Cultist ඞ:
Before patch, with the Scav Girl I was able to survive it hitting me with 40 HP, now it is able to grab me without even knowing I exist, literally it was running past me and the animation played despite it not even looking at my direction.

New map literally near impossible to explore, no matter what entrance you choose.
Yup grabber ruins the new map. A insanely OP mob like that should only be on bigger more open maps so you can at least try to avoid it. Putting it in a closed in map like the graveyard is BS.

Grabber ruins any map. Sick and tired of everything big either have HP pools in the millions or theyre outright invunerable.
Fenrir Oct 30, 2024 @ 8:16pm 
It's almost like the developers have no clue how to game design. First few rooms of the map? Grabber hell. The rest of the map? Boring as ♥♥♥♥ and empty minus like 10 cyborg zombies.
Sweets Oct 30, 2024 @ 8:17pm 
sounds like the grabber may be bugged.

The devs intend for big enemies to 1 shot you or kill you very fast so you will run or hide in the future.
Sweets Oct 30, 2024 @ 8:17pm 
Originally posted by Fenrir:
It's almost like the developers have no clue how to game design. First few rooms of the map? Grabber hell. The rest of the map? Boring as ♥♥♥♥ and empty minus like 10 cyborg zombies.
didnt it say work in progress though?
Fenrir Oct 30, 2024 @ 8:33pm 
Originally posted by Schrödinger:
Originally posted by Fenrir:
It's almost like the developers have no clue how to game design. First few rooms of the map? Grabber hell. The rest of the map? Boring as ♥♥♥♥ and empty minus like 10 cyborg zombies.
didnt it say work in progress though?

I used to do a lot of modding for Starcraft 1, especially in regards to map making. Basically any major RTS game of the late 90s all the way to about 2008 I was active in the map making scenes. Most especially SC1 and Tiberian Sun though.

There is no excuse for a beta build being that inept. It's so poorly designed right now that to release it as a presentation proof of concept just makes me think "wow, you have no idea what you are doing do you?" It would be like if someone said "here is my unfinished idea. Keep in mind it's still a work in progress, but look at this giant featureless map! It has no terrain, no event flags, no texturing for foliage, but it has a beginning and end point and there's a ton of enemies to kill".

Obviously the cemetary isn't THAT bad, but I'm just trying to get the point across that this poorly thought out map shows how little thought was put into it. It certainly looks good. It's atmospheric and delightful to walk around in and look at. But the very moment you start factoring enemies, special map features, item placement, etc... it fails miserably.

That's something a lot of their maps lack in now that I think of it: There's tons of places that look like you could do something cool and have a fun event trigger, but mostly it's just the mech trenches where anything cool actually happens. And even then it's just turning on the grinder or unplugging that one dudes life support. Even Unreal Tournament 1999 had more map interactivity and special events than that.
Clamdigger Oct 30, 2024 @ 8:54pm 
Originally posted by Thndslz:
Originally posted by Clamdigger:
Yup grabber ruins the new map. A insanely OP mob like that should only be on bigger more open maps so you can at least try to avoid it. Putting it in a closed in map like the graveyard is BS.

Grabber ruins any map. Sick and tired of everything big either have HP pools in the millions or theyre outright invunerable.
I dont mind the medium mechs or bigger having millions of health, but the grabber isnt even that big. Like I said I put 300 rounds in its face and it didnt flinch, which is BS. At least let us hide from it without it magically knowing right where we are and aggroing us anyway.

On a good note the map itself looks amazing. I guess I just need to get better at sneaking past the area where that stupid grabber is.
Last edited by Clamdigger; Oct 30, 2024 @ 8:57pm
MartyrSaint Oct 30, 2024 @ 9:24pm 
Originally posted by Fenrir:
It's almost like the developers have no clue how to game design. First few rooms of the map? Grabber hell. The rest of the map? Boring as ♥♥♥♥ and empty minus like 10 cyborg zombies.
The map explicitly tells you it's a work in progress.
Blamite Delight Oct 30, 2024 @ 10:07pm 
Originally posted by Fenrir:
Originally posted by Schrödinger:
didnt it say work in progress though?

I used to do a lot of modding for Starcraft 1, especially in regards to map making. Basically any major RTS game of the late 90s all the way to about 2008 I was active in the map making scenes. Most especially SC1 and Tiberian Sun though.

There is no excuse for a beta build being that inept. It's so poorly designed right now that to release it as a presentation proof of concept just makes me think "wow, you have no idea what you are doing do you?" It would be like if someone said "here is my unfinished idea. Keep in mind it's still a work in progress, but look at this giant featureless map! It has no terrain, no event flags, no texturing for foliage, but it has a beginning and end point and there's a ton of enemies to kill".

Obviously the cemetary isn't THAT bad, but I'm just trying to get the point across that this poorly thought out map shows how little thought was put into it. It certainly looks good. It's atmospheric and delightful to walk around in and look at. But the very moment you start factoring enemies, special map features, item placement, etc... it fails miserably.

That's something a lot of their maps lack in now that I think of it: There's tons of places that look like you could do something cool and have a fun event trigger, but mostly it's just the mech trenches where anything cool actually happens. And even then it's just turning on the grinder or unplugging that one dudes life support. Even Unreal Tournament 1999 had more map interactivity and special events than that.
This isn't a beta build, it's an alpha build
Blamite Delight Oct 30, 2024 @ 10:09pm 
The grabber on the map is good in that in encourages stealth, the issue is the idiotic spawning of it right out side of either of the spawns with a patrol path. A simple and better fix would have it be dormant in the center area or spawn in the central area and then patrol outwards from there then work back inwards.
CATTY&Co. Oct 30, 2024 @ 10:13pm 
Originally posted by Fenrir:
Originally posted by Schrödinger:
didnt it say work in progress though?

I used to do a lot of modding for Starcraft 1, especially in regards to map making. Basically any major RTS game of the late 90s all the way to about 2008 I was active in the map making scenes. Most especially SC1 and Tiberian Sun though.

I'm not convinced Jeff ever read the CVs of his 30 veteran AAA developers. At least, he hasn't shared them. Or his own for that matter. Well there is Workshop modding for this game

Originally posted by Blamite Delight:
This isn't a beta build, it's an alpha build

It can't be an alpha build since there was already a closed beta.
CryonicSuspension Oct 30, 2024 @ 10:20pm 
map spoilers:

For entry point "Pipe" there's an underground pipe system. Hang right, down the slope, look to your bottom left.

If you traverse the pipe, I noticed that there's an unreachable place, covered by what looks like a storm drain. It looks to be unreachable by the doggo, but I haven't tested it out.

I finished the map the second time that I attempted it, but then I added a bunch of Ashen quests, but forgot to change the map to Ashen, so I ended back in the Cemetary map, got hammered multiple times and spent time studying the doggo AI and map in general. You are on a tight timer for that map, similar to the HKs in Ashen.
Aernero Oct 31, 2024 @ 12:06am 
Holy crap, I notice the grabber pulls you towards it now if it spots you. I got pulled across a gap when I fired at it. Not sure if it's a bug but it's too OP.
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Date Posted: Oct 30, 2024 @ 7:18pm
Posts: 18