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According to another post here, they anounced on linked in that they are hireing some more people like a month ago. So it at least seems that they want to continue developing the game in stead of just dropping it.
Then about the water mechanics, that the current implementation is sh*t, is nothing we need to talk about, since after you've managed to collect 16 days of water, the only meaningful impact of it is, wiping a good chunk of your progress if you stay away from the game for to long.
On this front the devs already said multiple times that they are working on what they call "water 2.0". Idk about their discord but in the last Q&A they haven't shared much information about the details. Without knowing what they are working on, I would not say they are not listening to their player base. They might just don't develop as fast as some people expect them to do.
About optimization: I work in IT and therefore I can tell you that you don't want to optimize your code to much, until the code base has somewhat settled. Imagine working days on optimizing a problematic subsystem and then getting the message that it will be dropped just a few weeks later.
Ofc, you can improve something here and there, if you notice flaws, but the big optimization work usually comes toward the end of the production cycle, since you can be somewhat sure then, that your work won't be invalidated anytime soon.
I don't want to play the white knight, defending the devs against all critics. Given the state of the game (which is kinda early in production), I just think it's a little early to judge about the future of the game.
Thank God we can avoid talking about the water, but onto the more fun topics.
"Water 2.0" so far is nothing more than a joke as far as anyone should be concerned, we've heard almost nothing about what it is, other than its a "Rework" of the current system. We've had no idea, no hints, just that it's a "Rework of the current Water System." that doesn't help or tell us anything, since based on Water 1.0 (The current system) they clearly need better feedback, or, more so, these Q&A's need to be less "Yes" and "No" questions, and more throughout or, they need to pick better questions to answer instead of answering the same questions over and over in different ways.
There's a big difference between over optimising and bloating and under optimising and ghosting.
But, that's besides the point, since the game barely functions on modern systems, it chugs in most areas and even with my specs which I won't tout as being amazing, but they're top of the line, I can get 40-60fps in most areas, sometimes 30 when it decides to chug. This game is a pre-pre alpha state at the very most, at the least, this is a test bed that was never intended to be played in any meaningful way. Which is fine, as long as they make that clear, which they didn't. All they made clear was is that this game was "Not ready to be released in its state" that can mean many things.
My problem is they're not taking feedback too well, it also doesn't help the Discord is a bit of a toxic cesspool with way too many "Durr it takes me 5 minutes to get 2 years of water ur bad" arguments to just about any criticism levelled against the game.
I'm seeing the signs of a bad game left and right, and a sub 500 player count and a system implanted early into its life that punishes you for not playing regularly, has already put such a sour taste in people's mouths that there won't be much recovering from this.
The die hard fans will stay but new players are going to avoid this game pretty hard until it's in full release, assuming it ever gets there. Call it too early but, I'm just seeing the writing on the wall.
I'm 50/50 on that, we have no idea who is looking over the code, what their skills are, who they even are or what they even did in EPIC. So this is gonna be fun.
In all the water discussions I never found a good answer to the question, but maybe you're the one, that's finally able to enlighten me.
But yeah while the water system is still ♥♥♥♥ and it does seem like the devs took the negative feedback personally, but the changes and design decisions aren't arbitrary or unwanted specifically because it's what the devs wanted.
They claim they are working on the water system but unfortunately they aren't communicative about it so I have a feeling it'll be a similarly out of touch approach that could have been avoided with community feedback. Hell, they still never elaborated on water 1.2 like they said they would.
There are unity assets all over the game, go walk around Mesa and you'll see beams, boxes and pillars that are found on the Unreal Store. Also, GTFO used many free assets from UE Store while claiming it was all hand made. I can give Forever Winter credit by not making any claims left or right on that regard, but GTFO did and got plastered for it, a couple times.
The comparison I'm making between GTFO and Forever Winter is just the cycle of development. We have a dev team that largely is ignoring player feedback in favor of a "We know what you want better than you do" mentality, coupled with the small vocal group of players going "Nothing is wrong game is perfect the way it is."
So it's going to be impossible to see this game in any good light when you have one part of the community belittling for not wanting an arbitrary hook in the game (Water system) and the other too busy calling them out on coping to focus on the bigger issues.
If GTFO isn't a good comparison. Then Marauders is better.
I guess it's not as much a question of what it adds to the game or doesn't. It's the entertainment value of all the incessant whining going totally ignored that shouldn't be squandered here.
This is probably an out of left field comparison but its like asking a musician to make what someone else wants and not the music they want to make. Opeth was a progressive death metal band that completely stopped making metal for many years until recently with their new album bringing growled lyrics back into the fold. Should they have just kept making uninspired music that they felt they had peaked at and couldn't improve any further to appease the fanbase they had, or take that risk to genre swap, hoping their talents will keep their fans happy? (they still did their metal songs live of course regardless)
Sure, its all a business, but that hasn't stopped other less profitable ventures from happening. Sometimes its just a one and done deal. Prey 2017 was a fantastic game in a niche genre, with no other means of accruing monetization beyond sales of the game itself and its single DLC. GTFO was akin to that it was a closed circle game meant to be a one and done with nothing to come afterwards. I enjoyed it too, but its also a game that was never meant to be this smash hit that everyone would want to play. At this stage, this early into early access no less, (which fans demanded they do btw, this could all still be concepts and sneak peaks otherwise) are we really going to be this overtly critical of a game IN AN ALPHA STATE ESSENTIALLY?
It comes off as ridiculous tbh. I can't take a lot of critics seriously when they fail to understand what a game in alpha is gonna play like. Just as well, some mechanics just aren't for everyone. The wipe mechanic with the water is not the first time this has happened, its been done differently by others before. Its hard to argue in favor of the timer going down while offline, there's no getting around that. If they want to maintain the water mechanic, it should just be maintained by an in-game timer only, but make the water extremely scarce or difficult to acquire. They can still have that grim dark-esque wipe mechanic, but I think more people will hate that more than the casuals who somehow think water is difficult (meanwhile me, with over 3 months worth in the tank, and another 3+ months worth in the stash with all upgrades and not even trying to get water after getting those upgrades lol) I'm all for the water system being made more brutal. All for there being more stakes as well. Innards should have a population system too while they're at it. Failure in missions (death) should have consequences as well beyond just losing equipment and loot.
Some more consequences and more trouble getting water while playing the game sound fine for me. The thing that bugs me the most on the current implementation is that there is basicly no impact unless you stop playing for a while.
If I get punished for doing stupid stuff, not paying the necessary attention, etc, I'm fine with that. But an active punishment for not playing the game doesn't feel like it fits into this game. Especially since this is no survival game with a limited map, where you want to get rid of abandoned buildings for server health.
Btw: Feel free to visit ingame and get some water for free.. - 100+ days of water. - I´ll draw you a map where it can be found on the surface. One 5min run.. one barrel / day of water, without even touching the trigger here.
No, GTFO was intended to be one thing, it became another. It was poisoned by corporate greed. The fact is, in 2019-2020 they were going through a buyout by Tencent, after promising to never get hooked up with a company like that, they backtracked hard, started deleting posts, gaslighting their community.
10 Chambers is a horrible company, with terrible leadership and GTFO was proof of their lack of true vision. All you need to do to find answers to any of the questions you might have, is to look up the HTML Doxxing threats DocRed (Former CM of 10 Chambers) made against players. You can then go a little deeper into the Bug Hunters/Game Testers and how they were basically ignored and all feedback they gave was laughed off by the devs. GTFO has at most, 700 players, it was at one point, closer to 8k, but it always had a healthy 1600+ players going. Now the Discord is barren, the Moderators there actively bully people who play the game and the community has been shrunk to no more than silent mic speed runners.
So yeah, I think at this point leaving choices up to clueless out of touch developers is a bad idea, I think, it's about time they start taking critical feedback into consideration. Perhaps, it's time we stop putting a spotlight on gender politics, race politics and other LGBTQ+ modern political stuff, and get back to the root of what makes a game good.
You know, the fact it functions. GTFO barely runs, it's a buggy mess and has been for 5 years, bugs that were there since Rundown 2 haven't been fixed despite years of pleadings for them to do so. Instead, they gave us a checkpoint system.
Call it what you want, I see the same signs in Forever Winter/Fun Dog as I saw in GTFO/10 Chambers. It's the same mentality, the deflections, the lack of meaningful Q&As, updates featuring next to no real fixes or vague terms like "Fixed a bug" or "Stopped crashing"
I don't see Forever Winter being popular, I don't see it ever getting more than a few thousand players on release before going down to no more than 400+. If you're happy being the last 400 or so people playing a buggy game, go right head. I'd rather speak out and get people to start talking about more than this stupid water system.
Water system is bad, always will be, no arguments can be made otherwise because any game mechanic that forces you to play a game or risk losing it all is toxic. If you don't agree, that's fine, because at the end of the day the game is hovering at maybe 400+ players now and the only feedback they get is "Great game change nothing"
Good luck.