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If that mechanism actually worked in all cases we wouldn't be moaning about it
granted that was 2-3 patches ago... I'm patching again. . again. I have no idea if that'll work now but that was my lucky trick.
It only seems to happen (for me) with EOD style HK's everything else the standard 'just look' / use sights works fine,, so now I just try and shoot them on slopes / steps and that way the weapon and supplies satchel are more separated and the ability to select the supplies is much increased but it can still take plenty of circling, stepping in and out and using the sights, quite often not even sights on the satchel but only near to it,, meh it's another one of those things
The result is that you know exactly what you're aiming at, even in default third person camera mode, and if two things are near to or on top of each other, you can usually look a little bit left or right of the pile to target different items within it.
I know the game kiiinda does the former, but it's not as clear as making the thing you're aiming at have a bigger visual targeting boarder or getting brighter or whatever than the other stuff on the floor when you look at it.
If the game had a loot targeting mode (whilst looking through sights) that allowed players to click on the item ([box]) they're actually interested in then it would be helpful and then the stacking / ordering of items wouldn't be so much of a problem in certain cases, like you mention highlight / brighten that box and then press [E], as it currently stands you can have like 8 (or more) white boxes on screen for example and no matter where you look you can only get the '... cannot hold ...' nag message on every box and it just makes you think 'oh ffs what a swindle'
Yeah, I'm mostly just an oldmun, so that was what sprung to mind, but lots of games have their own version of that system. A system I would best describe as the game trying to allow for what you meant to aim at, rather than what you actually did.
Kinda like the looting version of Coyote Time. Games that fudge the rules a bit in the players favour always feel a little bit nicer to play that ones that strictly refuse to do things unless you perfectly execute the exact commands it requires.