The Forever Winter

The Forever Winter

gunmahoro Nov 5, 2024 @ 9:27pm
Looting EOD still an issue
May be able to get to the loot screen 5 out of 10 times, and then it's a lucky thing. Have to scoot up to dead EOD and hope I get the loot enable [E key press message]. Since I don't have a gun rack I can't get the weapon out of the way to loot the body then throw away the weapon for the next kill/loot. Especially bad if the ruck and weapon are next to each other then it's most likely a impossible loot. I'm am glad they got half of the issue fixed.
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This is about the only major annoyance left for me,, but a workaround, I seem to have more success separating weapon and loot depending on the weapon used for the kill and more so where they are killed, AA12 can I have my f*cking loot, 80% no, M4 can I have my f*cking loot, 60% yes. It's obviously because it's seeing the bottommost loot first rather than the topmost,, if you don't even have a rig with weapon slots then the game shouldn't even constantly nag you that you have no room for them :waifu:
gunmahoro Nov 6, 2024 @ 7:44am 
Since they have an icon marker for loot, it would be easier to just point to the loot you want to get [weapon, pack, whatever] with your weapon sight. If there is a visible marker I'm guessing there is a variable distinguishing the two from each other.
Gravemind1 Nov 6, 2024 @ 7:56am 
I've been gone for a bit, what is the issue? "EOD" What is that?
Originally posted by gunmahoro:
Since they have an icon marker for loot, it would be easier to just point to the loot you want to get [weapon, pack, whatever] with your weapon sight. If there is a visible marker I'm guessing there is a variable distinguishing the two from each other.

If that mechanism actually worked in all cases we wouldn't be moaning about it :steamhappy:
gunmahoro Nov 6, 2024 @ 7:46pm 
Originally posted by вЯę∀Dƒ∀¢ę:
This is about the only major annoyance left for me,, but a workaround, I seem to have more success separating weapon and loot depending on the weapon used for the kill and more so where they are killed, AA12 can I have my f*cking loot, 80% no, M4 can I have my f*cking loot, 60% yes. It's obviously because it's seeing the bottommost loot first rather than the topmost,, if you don't even have a rig with weapon slots then the game shouldn't even constantly nag you that you have no room for them :waifu:
Never noticed that with the A12, but switched to rifle and it was a little easier to get the loot. Found easier to just stand next to the weapon and loot marker and just look around, up and down, and the "E" to loot would eventually pop up quickly, then just slowed down my movement in the area it triggered and bingo. Still only effective about 75 to 80% but better than 50. Thanks for that observation.
chancepaladin Nov 6, 2024 @ 9:10pm 
the best luck I've ever had looting, is to aim (and flashlight and laser mounted on rifle), then aim at the corpse (right click into first person mode)... which seems to line my body up with the corpse, then I'll see the E on the thing I want to loot while still having right click open, then letting go when I get the corpse box i want.

granted that was 2-3 patches ago... I'm patching again. . again. I have no idea if that'll work now but that was my lucky trick.
Last edited by chancepaladin; Nov 6, 2024 @ 9:11pm
Originally posted by gunmahoro:
Originally posted by вЯę∀Dƒ∀¢ę:
This is about the only major annoyance left for me,, but a workaround, I seem to have more success separating weapon and loot depending on the weapon used for the kill and more so where they are killed, AA12 can I have my f*cking loot, 80% no, M4 can I have my f*cking loot, 60% yes. It's obviously because it's seeing the bottommost loot first rather than the topmost,, if you don't even have a rig with weapon slots then the game shouldn't even constantly nag you that you have no room for them :waifu:
Never noticed that with the A12, but switched to rifle and it was a little easier to get the loot. Found easier to just stand next to the weapon and loot marker and just look around, up and down, and the "E" to loot would eventually pop up quickly, then just slowed down my movement in the area it triggered and bingo. Still only effective about 75 to 80% but better than 50. Thanks for that observation.

It only seems to happen (for me) with EOD style HK's everything else the standard 'just look' / use sights works fine,, so now I just try and shoot them on slopes / steps and that way the weapon and supplies satchel are more separated and the ability to select the supplies is much increased but it can still take plenty of circling, stepping in and out and using the sights, quite often not even sights on the satchel but only near to it,, meh it's another one of those things :waifu:
Originally posted by Gravemind1:
I've been gone for a bit, what is the issue? "EOD" What is that?
Dude with LMG drops LMG on top of Backpack and you can't loot backpack because LMG blocks it.
Tryveliek Nov 7, 2024 @ 8:02am 
I personally think that all looting in general in this game could benefit from adapting the system the original Deus Ex used for interactions. Which is to say a thin, white, four corner target highlighting what you're aiming at and objects counting the player as aiming at them even, if they're a few pixels to the side.

The result is that you know exactly what you're aiming at, even in default third person camera mode, and if two things are near to or on top of each other, you can usually look a little bit left or right of the pile to target different items within it.

I know the game kiiinda does the former, but it's not as clear as making the thing you're aiming at have a bigger visual targeting boarder or getting brighter or whatever than the other stuff on the floor when you look at it.
Originally posted by Tryveliek:
I personally think that all looting in general in this game could benefit from adapting the system the original Deus Ex used for interactions. Which is to say a thin, white, four corner target highlighting what you're aiming at and objects counting the player as aiming at them even, if they're a few pixels to the side.

The result is that you know exactly what you're aiming at, even in default third person camera mode, and if two things are near to or on top of each other, you can usually look a little bit left or right of the pile to target different items within it.

I know the game kiiinda does the former, but it's not as clear as making the thing you're aiming at have a bigger visual targeting boarder or getting brighter or whatever than the other stuff on the floor when you look at it.

If the game had a loot targeting mode (whilst looking through sights) that allowed players to click on the item ([box]) they're actually interested in then it would be helpful and then the stacking / ordering of items wouldn't be so much of a problem in certain cases, like you mention highlight / brighten that box and then press [E], as it currently stands you can have like 8 (or more) white boxes on screen for example and no matter where you look you can only get the '... cannot hold ...' nag message on every box and it just makes you think 'oh ffs what a swindle' :steamhappy:
Last edited by вЯę∀Dƒ∀¢ę; Nov 7, 2024 @ 8:32am
Originally posted by Tryveliek:
I personally think that all looting in general in this game could benefit from adapting the system the original Deus Ex used for interactions. Which is to say a thin, white, four corner target highlighting what you're aiming at and objects counting the player as aiming at them even, if they're a few pixels to the side.

The result is that you know exactly what you're aiming at, even in default third person camera mode, and if two things are near to or on top of each other, you can usually look a little bit left or right of the pile to target different items within it.

I know the game kiiinda does the former, but it's not as clear as making the thing you're aiming at have a bigger visual targeting boarder or getting brighter or whatever than the other stuff on the floor when you look at it.
I can't remember how it was.... Deus Ex was so long ago.
Tryveliek Nov 7, 2024 @ 8:45am 
Originally posted by Crystal meth enthusiast:
I can't remember how it was.... Deus Ex was so long ago.

Yeah, I'm mostly just an oldmun, so that was what sprung to mind, but lots of games have their own version of that system. A system I would best describe as the game trying to allow for what you meant to aim at, rather than what you actually did.

Kinda like the looting version of Coyote Time. Games that fudge the rules a bit in the players favour always feel a little bit nicer to play that ones that strictly refuse to do things unless you perfectly execute the exact commands it requires.
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Date Posted: Nov 5, 2024 @ 9:27pm
Posts: 12