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Um, no it's not. When you complete the train puzzle, you're supposed to get the 'Let's Start the Day' episode. When you complete the activity block puzzle for said episode, you're supposed to get 'When You're Feeling Bad'. If OP got 'Let's Practice Patience' from solving the puzzle for 'Let's Start the Day', the game glitched, period. Same if they got 'Goodnight!' from solving the train puzzle, same problem. The only exception I can think of is if OP used the solution from the 'Goodnight!' variant of the activity block puzzle for the 'Let's Start the Day' episode, but I argue the devs should've coded it so that you don't get the patience episode from doing that, as it's the incorrect solution for the 'Let's Start the Day' episode puzzle and could confuse someone like it clearly did here.
I genuinely don't know how to fix this, this game is so glitchy that I'm frankly insulted they thought this was ready for release. Perhaps if you recomplete the patience puzzle, the game will fix itself? If that doesn't work, you might need to delete the save and start again, cus it would mean you're hardlocked. I'd also suggest reinstalling the game because it's possible that the installation got corrupted somehow, because that can happen with this particular game. I recall it couldn't start from new game properly from a completed save, it would play the opening scene as per usual, but it would spawn the train puzzle when you solve the book puzzle instead of the piggy bank. I believe this was patched but still, it's like they didn't test this game at all before asking for people's money. It just sickens me.
Yeah I honestly agreed with what you said regarding on how buggy this game is.
When it first released I excused it at first because that's usually to be expected, but after a while and seeing more people report more problems that make it impossible to beat the game, and learning that this game has a really concerning amount of bloat? It was pretty disappointing.
Hell I haven't even played the game again since the latest (at the time of writing this) patch because I encountered another pretty bad bug with the game that just made me not want to continue anymore (at least not until some time passes and the game is playable), and I didn't want to keep restarting a new game every time it happened because it's exhausting having to re-watch these tapes on a new game because of this since you can't really skip them.
I remember that this game was originally planned to come out in November (at least I could of sworn it was supposed to? I do remember seeing that), and I feel like it should of needed more time.
Anyway sorry to come in here like that, I'm just glad to see someone with similar thoughts and wanted to express my own too. It just sucks since I loved the first game and I really do want to learn more about this story.
I mean even if you're correct and November 2024 was the original intended release date and it came out in November, that wouldn't fix every problem with Amanda 2, like the half-baked story and the terrible game design as merely a few of many examples.
For instance, there's the really weak atmosphere of Amanda 2. Amanda 1 got this right, that game took place in a dimly lit attic with a storm outside. You can hear the rain hitting the windows, the low rumbles of thunder, and the eerie howling of the wind outside. Meanwhile, the sequel opts for a sterile room tone in a well lit library with occasional vent banging sounds, that's it. Even Piglet's Big Game, a 21-year-old kids game that became a meme because of it being Silent Hill-esque with its music and even the aesthetic of some of its environments unironically has a better horror atmosphere than Amanda the Adventurer 2. (If you don't know what I'm talking about I implore you to check it out, it's really fascinating imo.)
And the tacky and poorly executed horror elements of Amanda 2 don't help with the lack of atmosphere either. There's like two parts of Amanda 2 that I thought were kinda spooky, and they are both in the first two tapes of the entire game, the part of the game that you would think would be the tamest part of the game horror-wise. And wow do the horror scenes with the monster not work at all with how well lit the game is. There's a reason why the horror genre is often poorly lit, darkness is a lot scarier than light.
The funny thing is that the game has a darker lighting mode already built into it for the sequence where you get Amanda her nightlight. I desperately needed to see how the horror sequences with the monster would look with said lighting. So after digging through the Internet for a bit, I found a mod called Unity Explorer and installed it in my game. I disabled the game's lighting folder, and the result looked a lot like the blackout sequence. It actually improves the game's atmosphere quite a bit already. Not only does it have a proper 'after-hours' feel to it, but the parts where they try to scare you with the monster work a lot better. There's still problems, like the jumpscare for when you give Amanda the wrong toy having an awkward perfectly cut scream at the end. But I genuinely think a tweaked version of the blackout lighting (with the puzzles being possible to see/solve of course) should've been what they went with.
When I was toying around with this mod in the original, I discovered some cool things I never noticed, like how the light above the table gets turned off when the monster barges into the attic, probably because it makes the monster harder to parse/scarier. Though I probably could've noticed that without the mod. Not only that, but they have subtle lights for a lot of the objects in the attic, which are meant to lightly emphasize them, like the wardrobe, the TV, the plant shelf, the corkboard, etc. Plus there's the overhead light I mentioned earlier that's used to emphasize the puzzle you're meant to solve, it's brilliant stuff. It just proves that MANGLEDmaw know how to use lighting effectively, so I'll never understand why they thought having horror sequences in well lit rooms was a good idea. There is one exception to this that isn't the nightlight sequence, but I was so shocked by how little sense the story made prior to said sequence that the game wasn't able to scare me. If you're curious, I'm referring to Amanda 2's secret ending.
It just breaks my heart that a game that could've been not only brilliant but potentially one of the greatest horror sequels ever made was just thrown away like this. Amanda 1 was one of my favorite games of all time, and for me was tied with Silent Hill 2 for favorite horror game of all time. It still is btw. And it just depresses me that the amazing sequel Amanda the Adventurer 1 in my honest view both needed and deserved will (very likely) never happen. Considering how Amanda 2 seems to be a commercial failure, and an indication of this are the number of reviews it has received compared to when Amanda 1 was the same age (we're talking less than a third, almost as low as a quarter), the chances of them pulling some kind of Poppy 3 seem extremely slim. If you don't believe me, compare Amanda 1 and 2 to each other when said games were new, the contrast is both striking and bleak. They may never even make Amanda the Adventurer 3, why risk it when the sales once everything is said and done may only be a fifth of the original's? Amanda 1 was still getting dozens of reviews a day when it was the same age Amanda 2 is today. Amanda 2 is lucky to receive more than a dozen in one day at this point. And frankly, I think that is deserved.
Super annoying that we bought this and just flat out didn't get to experience the majority of the game in a coherent way.