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meddling with Gods powers shouldnt just go unnoticed...
If you destroy the sun, it'd make sense that it "spread" around, maybe you could be "just" transforming the system into a gaz cloud when destroying it ?
I mean it would make sense that the matter comprising the star did just not disappear. And then, maybe we can add options to harvest / conquer this system, like research / money / whatever specific outposts "claiming" the system, and so on.
Currently nebula systems are essentially just normal systems with a sensor range handicap, they contain planets, asteroids, remnants, etc. which are all just really hard to find. Are you suggesting some sort of change to these system types that require special tech to deal with? I have been hoping the game would add sensor modules for ships, so we could make scouts with larger sensor ranges that could have an easier time scouting nebulas and deep space, but a specific nebula tech would also work.
Also, adding stuff like the research station which can only be built on black holes, only specific to nebulas. The other possibilities in the OP look very good to me too.
Point is I'm not so sure that gameplay-wise removing the system and the links (while it can certainly be done) will improve the game at all. So let's add (minor) options rather than removing / reworking the game.
Personally I'd rather stick to the "cloud" / "black hole" / "neutron star" and add an additional item for the purpose of putting back a sun, rather than using an already existing item for another purpose.
Also, if you use the "new" item where there already is a sun, make a dual sun system. And set-up some kind of whatever to be of use when on a dual sun system.