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Don't agree with you on bases though;
You also have some interesting thoughts about planet capture. But I'd like to add that in Sins of Solar Empire capturing planets could be quite time consuming. Especially if you were on your winning track and had sooo many worlds left to conquer. Consider how many worlds you have here... Perhaps that system would not be optimal.
Perhaps something simpler like the old MOO2 system? Or was it Pax Imperia. A bit fuzzy. It's been a while :) You just had drop ships there with soldiers with certain tech levels. Quite clean really. Still it would take a lof of effort in larger galaxies.
Designate ship fleets for invasion
Right click star / select entire systems / galaxies, to set for capture.
Ships move automatically to move to capture until supplies exhausted, then hold / until other capturers arrive or retreat for more supplies as designated by a command toggle.
Instead of the current paradigm of micromanaging every planet capture AND ships getting stuck during capture due to zero / negative loyalty.
Toggle planet capture behaviour for fleets. Capture behaviour automatic for fleets within system. Queue Capture system command (like queue auto colonize), tha works for fleets with planet capture toggled on. Fleets automatically move (with/without FTL) to capture if they have supply.
Planet capture is a chore in revision 3390. Let the player do important things, like directing their combat fleets to fight and intercept, not boring & otherwise unnecessary micromanagement.
MOO3 gave you a few options as well
You had to assemble armys and then put them onto troop carriers.
Then blockade the enemy planet and send down the troops.
Different planets had different terrain which affected how well different units fought.
In lieu of sending in troopers you could just bomb the $&@! out of the planet. Kill off its population then send in your own colony ships.
Any weapon system could be used for orbital bombardment but certian weapon systems were specifcally made for it and could not be used in ship combat.
At the very least we should have the option to either capture the colony or simply obliterate it.
Defense of planets should really be easier, and / or they should be much more difficult to capture. There also needs to be some system built to encourage the attacking fleet to fight it out while capturing, else they just run and then turn on another planet, then turn around again on another one...... its an endless cat and mouse chase as of now.
(Before you ask, I've done some research and a friend of mine's talked about it quite a bit, so I'm relatively familiar with the core game mechanics.)
Planets are made harder to capture, but when you lose a certain number of lvls (say 10 or something (maybe more? lvl 1 is 1 point, lvl 2 is 2 points. lvl 3 is 4 and lvl 4 is 8? get to say 20 points?)) the entire empire falls. This would make battles for planets important, but also remove the tedious cleaning up of an empire that is clearly defeated (Because right now losing 10 planets or so puts you in an almost impossible situation) When an empire falls it's planets become like the reminants. They are AI controlled, but don't really do much.
The more you have, or better level you have the better in favour. Instead of having a cicle have a bar at the top of the panet. The bar goes Defender on left, attacker on right. Have the battle duke it out while the space battle is going on as well. This way the planet is caputred not from eliminating all space ships but the ground units. This way a planet can defend it's self and not be caputered but their defense space ships are all destroyed. The planet will be blockaded but still in your empire.
Then you get your planet to build planetary turbo lasers or what not to prevent a blockade or battle the invading fleet. If the player doesn't want to or can't caputer the planet, then a planetary bombardment can happen and wipes out the plane or servely reduces the infansturture so it can then claim the planet, but then take a long time to rebuild.
Gives more options and maybe make it more fun.
Just an idea. :)
I know I should probably have defences for most planets / systems (and play more cards) but the AI's guerilla tactics are just a pain to behold.
Maybe I am doing something wrong but the mid to end game is just not fun for me as it stands.
Any advice?
I'm encountering the same problem. However, as you pointed out, cards are handy (Patriotic Surge should have enough kick to hold off any such AI raid), and it helps if you launch a counterattack. Other methods have so far proven ineffective as my fleets are usually not maneuverable enough to compensate for rapid changes in the enemy's plans.
Orbitals, of course, should be defended by placing them into planetary orbit. If this is not possible, build a couple of defense platforms around the orbital - if done right, its orbit SHOULD sync up with the platforms.
Like to also suggest
Auto Patrol. As it is impossible for us to move a fleet to every place.
Fleets must destroy orbital platforms before they can capture the planets in that system.
Orbitals are so boringgg. need more toys!
And maybe also Anti-FTL ships. its annoying when enimies burst off when you killing them.
Invasion
A small little fleet can do a invasion whichs is every annoying.
Change it that they perhaps must have troops or requirement to invade. And also how much troops is required.
Would be annoying if they sent 100 scouts and go cap all your planets.