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Not sure, but I think I heard something like that somewhere once.
Rocket pods are also great for strafing runs btw. Same for hyperdense lasers.
Typo: "Note that the splash damage..."
1. Railguns also have the ability to pierce through armor to a certain degree. This IS reduced by damage resistance and may be unnoticeable against multilayered armor, but it is still there and can be quite threatening.
2. Lasers don't 'overwhelm DR' - in fact, they are more vulnerable to it than any other weapon. (ESPECIALLY when dealing with Ablative armor, which has a significantly heightened resistance to energy weapons.) You're quite correct that Reactive armor is completely useless against them, though.
As for the researched weapons...
Hyperdense lasers deal less damage per firing cycle (and less DPS), but have a higher damage per tick due to dealing all their damage in a second or so. This makes them kinda like a hybrid between missiles and lasers, with some of the pros and cons of either type.
Muon cannons are, IIRC, more or less a railgun that deals slightly less damage, ignores DR completely, and goes through armor.
In theory, it should be able to punch through several armor hexes - but as only some of the damage bleeds through, and the damage is affected by damage resistance, the practical effectiveness of the armor piercing effect is reduced in such a scenario.
I'd also note that railguns can be upgraded to knock targets back. This removes the armor piercing.
I never researched that upgrade. Heard it also pushes you back.
Is there a way to research that upgrade for the higher accuracy without actually changing how the rails work?
I guess the question is how many times per second do lasers actually 'pulse' ingame? Because if it's not high enough, a flagship heavy laser cannon (I use twin laser cannons as primary armaments for most vessels) with its several hundred 'Beam DPS' will shred ablative armor with ease. In sandbox testing, the heavy lasers actually had more trouble with Reactive armor than Ablative armor, which suggests the pulse frequency is fairly low.
So Muou Cannons can completely ignore armor hexes? Do this mean that they're pretty much best used by themselves?
As for Muon Cannons... I don't really know how those behave. I've never seen them in action, but they have an extremely high (above 100%) Pierce, and their damage has the IgnoreDR flag, but there's definitely some armor-bypassing element involved.
We are talking about the "Projectile Impulse" tech, right?
i have a size one mill ship that has 4 size one hyperdense lazers they fire once every 90secs for 1.5 secs if i changed them to a railgun they would fire once every 3 secs and if i change them to a torpedo its 400 secs