Star Ruler 2

Star Ruler 2

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Edouy Nov 3, 2018 @ 9:20am
Star Ruler 2 mods
What are the best mods for this game?
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MysticVoid7x9 Nov 3, 2018 @ 11:12am 
Last edited by MysticVoid7x9; Nov 3, 2018 @ 11:14am
Dalo Lorn Nov 4, 2018 @ 1:27am 
Mystic covered it pretty well, I'd say. There's a bunch of other mods, and some of them are decent enough, but for the most part, 'big = good' is in full effect. (This may be because the good modders wind up making big mods, or it might be because the only good ideas currently around are big ones.)
dolynick Nov 4, 2018 @ 2:46pm 
I think it's summed up more by saying there are quite a few small, specific change mods (although the workshop is a bit of a mess with outdated ones too) but only a handful of full "project" mods. The four of which that are mentioned in Mystic's post are pretty much it that I can think of as well. Then there are some shipset mods and a couple modest scope target mods like WeaponSmith (which I'm not sure is even compatible anymore).
Edouy Nov 4, 2018 @ 4:50pm 
How do i put the mods on with GOG copy of the game?
Dalo Lorn Nov 4, 2018 @ 10:37pm 
Originally posted by Edouy:
How do i put the mods on with GOG copy of the game?

Extract into 'Star Ruler 2/mods'. The folder containing the 'modinfo.txt' file should be directly inside 'mods' for it to work.

That being said, most SR2 mods aside from the 'Big 4' don't have any non-Workshop downloads, with only a handful of exceptions to the rule. It is not clear how many of these exceptions are still compatible with the latest version of the game, but most can be found in the Rising Stars Discord server at https://discord.gg/sUJKJDc (which has sort of become a general-purpose SR2 server, especially in the wake of the game going open source), in the #mods-and-tools channel.
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