Star Ruler 2

Star Ruler 2

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Lucas  [dév.] 22 juil. 2018 à 2h35
Star Ruler 2 is now Open Source!
Hi everyone! It's been a few years now since Blind Mind Studios went inactive, so we figured if we're not doing anything with the code to SR2 we should just release it under an open source license.

If anyone is interested in seeing how the engine works, or tweaking whatever, the code for SR2's StarFlare engine is now fully available at https://github.com/BlindMindStudios/StarRuler2-Source

The repository includes build instructions for windows and linux, but no prebuilt binaries, this does mean everyone can play the game for free, but you will have to put in some extra effort to build it first.
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GGLucas a écrit :
this does mean everyone can play the game for free
And I just bought this game for a friend...
Ah well, at least it was during summer-sale.
wooooow
Kudos to you guys!!!
Btw, SR1 isn't open-source (yet), right?
That's freakin' amazing! You guys are awesome :)

I see that the art assets (except for the music) are also included. Even in those extremely rare occasions when a game code is open sourced, assets are usually not -- so double kudos for releasing a complete package!
A few months later and it could have claimed the title of "best birthday present I've ever had"...

Eh, I'll hand it over anyway. :D

(Now if only Visual Studio would finish loading... I have debugging to do! And science! And all of the awesome things!)
Dalo Lorn a écrit :
(Now if only Visual Studio would finish loading... I have debugging to do! And science! And all of the awesome things!)
Dalo, I am really looking forward to the amazing things you, dolynick, and soloriens are about to do with this game :)
That's awesome guys! Thanks for putting the source out there for everyone!
Wow! Great to see! A new chapter for SR2, I look forward to seeing what comes of it.
Wow!
This is a great!!!!
Time to fix that bug with resolution and fullscreen.
Something that might be worth mentioning:

Using the OS client executable allows you (or anyone else with the right tools) to analyze the memory dumps generated when the game crashes. This can be pretty useful when working with an unstable mod (or it can throw incomprehensible gibberish at the would-be analyst; I've seen one of those already), and I would advise migrating to the OS client for that reason.

However, this does work as a bit of a downgrade from the Steam client. The most noticeable of these is that you cannot upload mods to the Steam Workshop, and you cannot easily access mods downloaded from the Workshop. For reasons I am only vaguely familiar with, we cannot compile a client that would be capable of uploading to the Workshop.

That being said, for most Steam users, simply being able to use mods should be enough... most of the time, anyways. I've made a quick change on my fork of the repository which should let the game detect Workshop mods the way it used to: https://github.com/DaloLorn/StarRuler2-Source/commit/e96836d55b595ee612589029499aa6c68c7b8fb4

(By 'should', I mean "I have tested it for myself, but am unable to simulate some of the possible scenarios where it could fail to detect anything." :P)
Dernière modification de Dalo Lorn; 23 juil. 2018 à 9h04
Kudos! Most honorable way to go.
Huge kudos for doing this! :) I may actually go ahead and purchase it anyways just to show my support. You guys rock! :)
Wow - that's amazing! Such a great game.. I really hope this gives it a second life.. would be will deserved. Can't wait to see what comes of this.. Thank you!
Game builds fast and cleanly with no problems and runs perfecly. This is a great learning resource. Thank-you devs!
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