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Bir çeviri sorunu bildirin
1. Select the ship/ships
2. Right Click on the first location in the path to destination
3. Hold Shift and right click on the subsequent locations along the path till the destination.
Does this help?
not really, I need them to jump stright there, ignoring wormholes, or other "shortcuts" as flux is an instant teleport within my trade borders and has a cooldown, I don't want them making more then one jump, they only need one, it's range is limitless(within my borders), and travel time is instant regardless of range.
I don't think either of my mods add any gameplay stuff, it's just pictures for custom races as far as I know.
ok yea, it does come from a mod, I didn't realise it at all, lol
Ship pathing was never made to take flux ftl into acount in the base game and the pathing code has not been modified by Rising Stars.
The game picks the fastest possible route if there is a faster alternative it will take that. Flux is not fully compatible with every possible game system so you have to use workarounds in such cases as yours.
yea, after realising it was part of a mod, I figured that.
FTL shortcut?
This might be a valid suggestion... if it weren't for the fact that Flux overrides basic movement and can't be manually activated.
Instead of using sublight engines to fly between stars, Flux races teleport from their location in the origin system to the same location (same distance and angle to the center of the system) in the destination system. The basic idea is for it to happen whenever you give a movement order to another star system, but... yeah, not all the kinks were worked out before the devs decided to scrap it.
I think it should be fairly straightforward to prevent Flux navigators from automatically pathing through wormholes/slipstream tears. The downside is, you'll have to manually insert a wormhole jump into the command queue whenever you want to use a wormhole as a shortcut (this is useful because it can drastically reduce the time it takes to charge up for another jump), but I don't see any alternatives right now.
@uni790: Assuming your ships can actually reach the wormhole, it may be advantageous to let them use it. Flux cooldowns depend on how far the ship is jumping, and if you're jumping into a battle you might have to retreat from, you'll want to recover from the jump as quickly as possible.