RollerCoaster Tycoon World

RollerCoaster Tycoon World

Donnergott Mar 31, 2016 @ 1:56am
puke everywhere! whats wrong?
OK so lets be friendly here. If you wanna hate that game go to one of the 21546 hate threads!

My question:
I build a Coaster in my Park and nearly every customer pukes after it.
Its not my own coaster its one of these blueprint things you can select and build (dont know how its called in english sorry)

But why the people puke? In twitch streams i nearly never seen any puke!
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Showing 1-15 of 22 comments
Reapers Ark Mar 31, 2016 @ 1:57am 
It's probably because you're bad at the game. There are certain factors that you can keep track of to see peoples' puke-lvl
Caldrin Mar 31, 2016 @ 2:01am 
It should have a nausia value when you click on it.. I guess the higher it is the more chance they have to puke :)
Gen Tony Mar 31, 2016 @ 2:03am 
Reapers Ark is talking about 'nausea' level.
Click your coaster and check this rate. The higher nausea rate is, more people puke.
Don't put too many short curves, make them long and easy.
And don't forget you lean tracks (rails) when it comes to curve.
Last edited by Gen Tony; Mar 31, 2016 @ 2:04am
Vaupell Mar 31, 2016 @ 2:06am 
Just make the coaster like you would for a child without seatbelts, slow as ♥♥♥♥ and limited turns with banking.. or in other words, just make them boring and average.. then people dont puke.
Donnergott Mar 31, 2016 @ 2:07am 
yeah ok but i didnt build this coaster! its one of these already finished coasters in the library. i cant change those coasters. Just select them and click where to build
Gen Tony Mar 31, 2016 @ 2:14am 
You have two choices. 1: Delete the blueprint coasters and build your own one.
2: Employee more medical staffs and make them roam around the exit of the coasters.
SpikeyPancake Mar 31, 2016 @ 10:00am 
the thing is, the blueprints should show what the nausa level is gonna be before you invest and plop the ride down, you really are not rolling in the money at the start of a campaign and you have to either make a really low end coaster or use a blueprint from the devs made cause people are whining about "rides are not exciting enough" when you place a coaster only about 5k you get it running and suddenly the whole exit line is completly covered in puke...if i knew what coasters would make less nausia with high excitment i would buy those provided they are reasonably priced early on
PopinFRESH Mar 31, 2016 @ 10:05am 
Originally posted by Slimey Slime Of Slimington:
the thing is, the blueprints should show what the nausa level is gonna be before you invest and plop the ride down, you really are not rolling in the money at the start of a campaign and you have to either make a really low end coaster or use a blueprint from the devs made cause people are whining about "rides are not exciting enough" when you place a coaster only about 5k you get it running and suddenly the whole exit line is completly covered in puke...if i knew what coasters would make less nausia with high excitment i would buy those provided they are reasonably priced early on

Agreed, all of the blueprints should require that the track be tested and pass before being able to be saved as a blueprint. The testing data (excitement, intensity, nausia, and saftey) should be displayed on the blueprint info-card when selecting it.

-PopinFRESH
Hornet Mar 31, 2016 @ 10:10am 
Only played the first game, try and avoid building food stalls near coasters with medium to high nausea level.
SpikeyPancake Mar 31, 2016 @ 10:11am 
good to see someone agrees with me, and maybe its just me, since i really never played RCT before, and the only other theme park games i played before was Sim Theme Park (which i really didnt understand tycoon games back then cause i was like 12 years old and was like this ride looks cool buy it) and Thrillville (which was amazing by the way) the only other way one would notice a coaster is low nausia is to either build it, know what the levels are after buying one or on the workshop page the creator stats the coaster has low nausia levels which they should put they should put in the desctiptions what the stats are but thats just my opnion
SpikeyPancake Mar 31, 2016 @ 10:13am 
Originally posted by Hornet:
Only played the first game, try and avoid building food stalls near coasters with medium to high nausea level.
ill keep that in mind thats a mistake i did on my first park
Devuja Mar 31, 2016 @ 12:10pm 
you can still pick an employee up just by holding the left mouse button and drag it. This way you can 'dump' an employee at the.... erh.... "puke site"
Devuja Mar 31, 2016 @ 12:11pm 
I also noticed that if you place those employee posts, it would be wise to build several of them spread out. Not 5 or so in one place. But that's my opinion/experience so far
SpikeyPancake Mar 31, 2016 @ 12:39pm 
i notices that too, only problem is takes too long for them to clean up one pile of puke/trash/urine (if not enough bathrooms built) had 6 janitors on one exit to a coster two of them walked out like "screw this" and the rest was working by the time they each get a pile cleaned the ride lets off and 8-12 guests would puke and create at least 2x the mess before
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Date Posted: Mar 31, 2016 @ 1:56am
Posts: 22