Castlevania: Lords of Shadow – Mirror of Fate HD

Castlevania: Lords of Shadow – Mirror of Fate HD

DYMAXION Mar 24, 2014 @ 10:38am
Konami should just port the DS Castlevania titles.
Would much rather play those than this game.
< >
Showing 286-300 of 367 comments
Red Wolf Nov 24, 2017 @ 7:53pm 
Konami just needs to do a complete remake of Symphony of the Night.

Getting ports of the DS games and older classics would be great, but Konami seriously needs to focus on bringing the series back to it's roots. There's no better way to test the waters than remake a game that is considered one of the best games ever made.

Start with a Symphony of the Night remake and then create a new series of metroidvania style games based on the old lore.

Of course Konami will never do this, but I can dream.
Erebus Nov 24, 2017 @ 8:03pm 
Originally posted by Red Wolf:
Konami just needs to do a complete remake of Symphony of the Night.

Getting ports of the DS games and older classics would be great, but Konami seriously needs to focus on bringing the series back to it's roots. There's no better way to test the waters than remake a game that is considered one of the best games ever made.

Start with a Symphony of the Night remake and then create a new series of metroidvania style games based on the old lore.

Of course Konami will never do this, but I can dream.
honest question why a compltete remake? metroidvanias age very well, and the pixel art looks good too... what would be gained remaking it?
Last edited by Erebus; Nov 24, 2017 @ 8:03pm
commander Nov 25, 2017 @ 12:51pm 
Originally posted by Red Wolf:
Konami just needs to do a complete remake of Symphony of the Night.

Getting ports of the DS games and older classics would be great, but Konami seriously needs to focus on bringing the series back to it's roots. There's no better way to test the waters than remake a game that is considered one of the best games ever made.

Start with a Symphony of the Night remake and then create a new series of metroidvania style games based on the old lore.

Of course Konami will never do this, but I can dream.

Bring the series back to its* roots. Not 2 words there.
Syragar Nov 25, 2017 @ 1:04pm 
Originally posted by Erebus:
Originally posted by Red Wolf:
Konami just needs to do a complete remake of Symphony of the Night.

Getting ports of the DS games and older classics would be great, but Konami seriously needs to focus on bringing the series back to it's roots. There's no better way to test the waters than remake a game that is considered one of the best games ever made.

Start with a Symphony of the Night remake and then create a new series of metroidvania style games based on the old lore.

Of course Konami will never do this, but I can dream.
honest question why a compltete remake? metroidvanias age very well, and the pixel art looks good too... what would be gained remaking it?

I agree. I really don't think Symphony of the Night needs a remake. I think a port would be good enough. I'd buy it. If they want to remake any Castlevanias, maybe they should consider remaking Circle of the Moon or Harmony of Dissonance (especially replace that abysmal music in HoD).
commander Nov 25, 2017 @ 1:08pm 
Originally posted by Erebus:
Originally posted by Red Wolf:
Konami just needs to do a complete remake of Symphony of the Night.

Getting ports of the DS games and older classics would be great, but Konami seriously needs to focus on bringing the series back to it's roots. There's no better way to test the waters than remake a game that is considered one of the best games ever made.

Start with a Symphony of the Night remake and then create a new series of metroidvania style games based on the old lore.

Of course Konami will never do this, but I can dream.
honest question why a compltete remake? metroidvanias age very well, and the pixel art looks good too... what would be gained remaking it?

Absolutely agree 100%, but I do think they should revive it and continue like they did with Castlevania: Symphony of the Night, and the GBA / DS Castlevania games. Just with new games on the same old lore. Same characters, same story and everything.

I would like to see Castlevania: Symphony of the Night remastered with visual technologies like anti-aliasing / shaders, because I've seen some anti-aliasing on the PC emulator with the game, it removes the pixelation and makes it look perfect. I don't really want anything changed but it would be nice to have visual enhancements and a more modern look to it.

Would like to see a port of it with anti-aliasing, and would like to see a remastered version, 2 different versions.
The remastered should look more modern like this as an example https://www.youtube.com/watch?v=qyrIU_90epw
And like this. https://8bitotaku.files.wordpress.com/2013/05/super_metroid__final_boss_sd_by_billysan291-d2zf35e.jpg

Same with Super Metroid, a modern 2D version like the classics, should look like that picture and video.
Last edited by commander; Nov 25, 2017 @ 1:17pm
commander Nov 25, 2017 @ 1:08pm 
The only thing that bothers me is that they got rid of dracula after Symphony of the Night, but they had some great ideas in the GBA and DS games with collecting dracula's items.
That and the boss seal with Castlevania: Dawn of Sorrow, other than that it was a great game and the rest of the series. Mostly Castlevania: Symphony of the Night, but I did enjoy the visual updates in the GBA and DS games, since they were an update to Castlevania: Symphony of the Night's game engine, enjoyed the different castle styles even in Harmony of Dissonance on the GBA. Sure HoD wasn't the best graphics or gameplay with the whip experience, but it was enjoyable and had a good castle design, but then they all did except maybe Portrait of Ruins.. that looked really dull and boring, it also looked like the game devs gave up on it around the time they added the portraits to go into. Wasn't the biggest fan of that since you switched between the characters, I felt the character following.. should feel more alive and be around to help you with an a.i. experience that wasn't following but maybe sometimes, where that might not work in other games, because I would have wanted to see your character meet up with your partner in Portrait of ruins for dialogue interaction sometimes, while exploring the castle.
Other than the boss seal, Dawn of Sorrow did have it right with most other ways, visuals and good exploration. I didn't like how they made Alucard kind of feel less than he was in Symphony of the Night, but glad they had him there, so much dialogue to keep you busy and to enjoy it, even to come back to more later, while having dialogue throughout the castle.

And I felt Shanoa's abilities were a little strange and out of place in Castlevania, though.. I did find her really cool and a great looking character, even her abilities were good, but her abilities felt just out of place, and other things she could do.. some of it felt lazy how she could speed through it, as if taking in the details of the castle just wasn't being done for the player, instead just speeding by it. I like to take my time through the castle while exploring.
However, as mentioned.. she was a geat character, just wish she had other abilities that relate to Castlevania itself. My nieces really like her, so she does leave quite an impact as a female character, I just felt she was out of place with those abilities, like she should have some that just relates to the game.

And of course it should all be in 2D, not 2.5D like some games today...
Last edited by commander; Nov 25, 2017 @ 1:09pm
commander Nov 25, 2017 @ 1:22pm 
Originally posted by Syragar:
Originally posted by Erebus:
honest question why a compltete remake? metroidvanias age very well, and the pixel art looks good too... what would be gained remaking it?

I agree. I really don't think Symphony of the Night needs a remake. I think a port would be good enough. I'd buy it. If they want to remake any Castlevanias, maybe they should consider remaking Circle of the Moon or Harmony of Dissonance (especially replace that abysmal music in HoD).

I don't think they should remake it, though.. I think they should do a remastered version, on top of some stuff made better.

Because as we all know, any time there is a remake... everything is changed, even the look on characters that we might not like, same with the portraits of those characters and anything else in the game.
Look at Lords of Shadow and Mirror of Fate when you mention (remake), same goes with the Metroid 2 remake on 3DS that came out this year (in 2.5D with remixes that just don't sound right with music) and the 2.5D that doesn't look right either without the 2D quality, even the textures could have been better and the 3D objects with better shapes / curves and details. I just don't want that to happen with Castlevania.
Completely get what you're trying to say, but I don't want the game devs getting any wrong ideas that they shouldn't.

I don't like just remastered HD updates either.. look at Mirror of Fate supposedly remastered with HD.. big deal. It was a remastered port. But no one notices and no one cares.

So I would probably call it an "extreme remastered" for Circle of the Moon and Harmony of Dissonance. :D
I don't know.. just don't know the right words for it. But I think you get my point.

Yeah.. the music in Harmony of Dissonance wasn't good, it did give a little spooky side to it in some areas and situations which was great, though.. it did fit the game, but I do agree that it should be changed and made better for the music. The exploration of it though was great, enjoyed the castle and the game. As the idea was there.
I do believe they were exploring technologies and engine updates for the game, to see what the GBA could do at the time, learning to code with the hardware.
They started with Circle of the Moon using the Symphony of the Night engine, but to see how the hardware would do on a GBA, I do believe they shrank the engine a lot and then built it up from there with better optimized code as new Castlevania games came out on the GBA, and then on the NDS.
Last edited by commander; Nov 25, 2017 @ 1:30pm
commander Nov 25, 2017 @ 1:37pm 
Oh btw, I'm working a little more on my Bloodstained: Ritual of the Night fan demo project, should have released it during the campaign when I made about 5 rooms, then continued to work on it some more. Anyone that wants to see an iga room, should draw / paint it as a background, make it the same size as Symphony of the Night's backgrounds, and I will add it as iga's room. :)

Don't forget all the fine details, leave out the furniture so that they can be placed as objects in the room to interact with or for objects that would be in the background, so that more customization can be placed and changed at different times.
oven-kitty Dec 5, 2017 @ 7:09am 
I'd love to see some sort of legit option to play those Nintendo handhelds on current-gen hardware... oh well, Bloodstained is coming!
Erebus Dec 5, 2017 @ 7:33am 
Originally posted by oven-kitty:
I'd love to see some sort of legit option to play those Nintendo handhelds on current-gen hardware... oh well, Bloodstained is coming!
Ikr...
commander Dec 5, 2017 @ 5:28pm 
Originally posted by oven-kitty:
I'd love to see some sort of legit option to play those Nintendo handhelds on current-gen hardware... oh well, Bloodstained is coming!
Absolutely, I think we have all felt that way for years. I have especially waited. :)
It would be great to have the games on the latest Playstation console with full screen resolution / aspect ratio, though.. some gamers like the pixelation.. but I've seen emulators render Castlevania: Symphony of the Night without it using anti aliasing and other features, it looked amazing!
Oh and one other thing, I don't think that consoles having a harddrive is a good feature because games are released too early and require patches, remember the old days where games were finished, even if they had small bugs? Some of those games went gold on the N64 when released, Zelda for one of them on that console system.

What I'm trying to get at with the harddrives in the consoles.. I would not want to see Castlevania: Symphony of the Night or other Castlevania games end up on the harddrive of the console, would rather a physical CD like with Castlevania: Symphony of the Night back on the Playstation 1.
The reason? I'm used to the old days with physical CD's where all games were on them for the Playstation, and cartridges on the other gaming consoles. That just seems better with the game on a CD / DVD, because picture it being on the drives or rather.. SSD's today. Once it's on the drive.. it feels less important because it becomes storage... on the gaming console. Which becomes forgotten. And when you look at the CD / games case that it goes in, you feel a sense of the game being important when you see it.

That probably sounds just weird.. I know. It's just nostalgia. :)
Last edited by commander; Dec 5, 2017 @ 5:40pm
Erebus Dec 5, 2017 @ 7:23pm 
Originally posted by commander:
Oh and one other thing, I don't think that consoles having a harddrive is a good feature because games are released too early and require patches, remember the old days where games were finished, even if they had small bugs?
Eh, there's a lot more data to games now and complexities to the code than there was in the past. And even still a number of games in the past did have gamebreaking bugs, just many of those titles were mostly forgotten over time.
commander Dec 6, 2017 @ 3:45am 
Originally posted by Erebus:
Originally posted by commander:
Oh and one other thing, I don't think that consoles having a harddrive is a good feature because games are released too early and require patches, remember the old days where games were finished, even if they had small bugs?
Eh, there's a lot more data to games now and complexities to the code than there was in the past. And even still a number of games in the past did have gamebreaking bugs, just many of those titles were mostly forgotten over time.

Game developers know what they're doing, in the Unreal Engine 4+, many things are done easily for things like map creation and when you have a team for 2D or 3D games, it's not as difficult as before.

Even Game Maker Studio is a lot easier to use, than the old days with game creation. Where you were using old hex code such as those situations on the NES, compared to todays which practicly hands you the abilities, with easier code.

Here's TheouAegis talking about the map grid for Super Metroid and Castlevania: Symphony of the Night.
https://forum.yoyogames.com/index.php?threads/castlevania-metroid-map-style.9579/

And this one is some hex code (NES) style.
http://castlevaniadungeon.net/forums/index.php?topic=5227.25;wap2

It's a lot different but it should be compatible in Game Maker 8.1 / Game Maker Studio.
Although.. Game Maker 8.1 and Studio are both easier to use with their own code.
Castlevania on the NES was programmed like that in the link above. So as you can see, it was a lot more difficult.
And if you can understand it, one small instruction can do several tasks / commands in the game, this allowed the game to be more compressed in code for a NES cartridge.
Same with Castlevania: Symphony of the Night.
You can ask him, he's researched NES game development for many years.
https://www.youtube.com/watch?v=LiASylKBbA0

I should know since I make fan projects. I'm currently working on around 10 - 15 projects. I still haven't released my Bloodstained: Ritual of the Night fan demo that I made with 5 rooms and Miriam, which only took me 5 days during the campaign on kickstarter for the game, I was very inspired, though of course, the sprite artist allowed me to use his sprites, I had to remove the frames around Miriam to do so, and I already had some a.i. that I made that are similar to Castlevania: Symphony of the Night monsters to place in it.
I was going to work some more on a massive multiplayer Castlevania: Symphony of the Night fan version, but multiplayer is a lot more difficult to code than singleplayer and I'm also working on a Super Metroid split screen currently, it's very difficult since the backgrounds and the doors all need to be worked on. Though.. I can easily add some a.i. from it that is similar to Castlevania: Symphony of the Night's spittle bone a.i. monster that loops on walls. That will come later to add Super Metroid a.i. until I finish up the space station.

Also, DVDs can hold a lot now, Castlevania: Symphony of the Night was only 600 Megs, this was because.. and here's the weird part, the backgrounds were being used to handle rooms persistent behavior as the rooms would change, and the a.i. were changed when you came back to those rooms later on in the game, handled by the backgrounds, which made also the game easier to get onto a CD as much of the programming was done with some features re-used, animations, textures, a.i. code and other programming.
It was a lot more complex this way because of it, just to fit it all onto one CD for the game.

With todays DVDs, Castlevania: Symphony of the Night, the GBA and NDS Castlevania games, they could fit onto the DVDs easily with all the game bugs fixed, since the Playstation 4 Pro, new Xbox, and Nintendo Switch all have more storage. There's actually no reason for it to be any different, in fact.. it can be even better than before with fixing any bugs because the DVDs have a lot less limitation to storage than before for 2D games, not talking about 2.5D or 3D games.

Though.. 3D games are easier to make now with the Unreal Engine 4+, forest creation or any type of map can be easily done, and model creation if you or someone on your team knows how, with someone that knows animations, a musician which are a dime a dozen that have lined up for me. The bug squashing though can be difficult in that, but a big corporation like Konami, can easily bug squash that kind of situation in a 2D or 3D game, compared to a small team and I do know a few small teams that have their games on Steam and they work every day on new updates with bug fixes. It's a lot more difficult for them than it is for a game dev corporation like Konami that could do it easily with all their game developers, though.. they've lost some professionals like Koji Igarashi, they are totally capable of 2D game development, look at their pathetic Castlevania pachislot machines in other countries, and iga even said that he wants Konami to work on a sequal for Castlevania: Symphony of the Night, that is.. if they do decide to do that, and that he couldn't answer any questions upon how he made Castlevania: Symphony of the Night because of that very reason.

You're also forgetting that a huge majority of games, were mostly playable and you don't see bugs in them in those days like you would now, unless you go looking for them. I would hardly call that gamebreaking bugs. And if you had favorite titles, you probably chose the better out of those with game breaking bugs. It was more rare to see a game breaking bug than not. Or at least.. most that I chose.. were finished, and after all.. they couldn't fix the games once released on Cartridge or CD, but you noticed that you could still finish the games with little to no problems, even if they had strange controls. Though we aren't talking about controls.

In fact, I see a lot of game breaking bugs in Playstation 4 titles like Horizon: Zero Dawn that were fixed over time.. great game btw, but it crashed on me a few times, patches were made constantly, I find it great that the game devs are willing to make such patches, wish they would do that with PC games! Nope.. most PC games that are great like Aliens: Isolation and many others "not to say that there are any really" but the game was left without new patches, and many other titles I won't discuss. Also, this is done on purpose with Horizon: Zero Dawn and Final Fantasy 15, with lots of patches to fix bugs. To me that's kind of rediculous, meaning the games were rushed "though Horizon: Zero Dawn was great on release", but Final Fantasy 15 and most games that require patches after release, reminds me of lazy game development that is rushed and then the excuse to make patches for the game "after release".
I just don't agree with that bs behavior, sure.. I could take that as "the game devs are actually putting out effort", now sure they are.. that doesn't mean they weren't lazy and know they can get away with releasing the game with such bugs without using the effort to check before released.
Thus.. in return, you have an SSD, a drive for storage because of this, which makes the gaming consoles more like a PC because of it, this even gives the console makers the ability to place web browsing software on the gaming console. And if you have to be careful of what site you visit, it can still be infected by a virus like a PC, I don't agree with gaming consoles turning this direction, there's a reason you have a PC and that should be the difference, like it was in the old gaming days.
Of course that's where nostalgia hits me, but the logic still stands, that is the difference and why a gaming console should be different than a PC.

My other comment was meant to mention that yes.. I do want to see the games in full screen like with Castlevania: Symphony of the Night back on the Playstation 1, that's been 21 years ago.. and they just had to release Castlevania games using the Symphony of the Night game engine.. on the GBA and NDS / 3DS... but nope.. they just couldn't give them to us older gamers on the full screen without handheld consoles... (not to say that you couldn't connect some of them like the GBA and NDS to the Gamecube and so on..) but still.. even that wouldn't be the same, since the GBA Castlevania games, wouldn't be like playing Castlevania: Symphony of the Night on the PS1 in fullscreen..
Though.. they still would have been fun regardless since that was the only option after those games were made, but I really didn't like how Konami ignored making visual details as good as SOTN for new Castlevania games and ignored placing them in full screen or rather.. for gaming consoles that weren't handhelds.

I'm also working on the first entrance room area for Castlevania: Symphony of the Night in single player, I've already got it.. but I'm trying to remove the multiplayer code so that it's playable in single player, as I have all the a.i., but some of it isn't perfect, and others like the warg creatures I haven't worked on that much because it's not easy.
I do have over 18 - 20 different Castlevania: Symphony of the Night a.i. that I've made work very well though in another project by itself, each one has a room that I work with just the a.i., before I place it all into another project.
However.. the entrance area is already made.. just need to work a little on Richter Belmont, Alucard is a lot more difficult to work on with all his moves, double jump isn't that difficult, all his other abilities are, animations, even collision detection.

How did I program the a.i. for Castlevania: Symphony of the Night? It's not the best code, but I look at the original game first, and I watch the enemy a.i. monsters as they idle, move, attack and other behaviors, then I program them based on what I see. :)
And I've discovered some original programming methods they used as I've advanced over time, in all ways, even for camera positioning with the game.
I've got another project specificly for camera positioning in a large room using a Castlevania: Symphony of the Night background for that room. Exact positioning on how they made the camera stick, and then move again, which I'm thinking about using for my Super Metroid fan split screen project, it's not going to be exactly Super Metroid, I'm modifying things to be different, might even add a base for the 2 player co - op to hang out.
Last edited by commander; Dec 10, 2017 @ 11:17am
Vanom Dec 13, 2017 @ 8:36am 
Just remaster all upwards SoTN
commander Dec 17, 2017 @ 1:30pm 
I noticed this interview with iga, an interview right after Castlevania: Portrait of Ruins. :)
It's an old interview, glad it's still around. Enjoy!
http://www.castlevaniacrypt.com/img/por/np/04.jpg
Last edited by commander; Dec 17, 2017 @ 1:31pm
< >
Showing 286-300 of 367 comments
Per page: 1530 50