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I would also suggest a few more :
6. Make the "world background" sentence visible in the initial loading screen.
7. Add a search bar to the Gug Garden (searching in cards text mostly as nemes are rarely relevant).
8. Add the ability to skip Amiotic Pool in a run (sometimes your Gugs are just perfect the way they are :p)
9. Some sort of "deathrattle" trigger event (as in Hearthstone) that makes sure that "on death" event actually trigger: so far it appears that most actions on death won't happen because the gug was deleted before the action could take effect (ie: self-revive won't work).
10. Maybe find a way to save Gugs that "transform" so you can get them back at end of run as they usually dissapear and are replaced by a token that is lost at end of run.