Old School Rally

Old School Rally

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Ugurcan Mar 20 @ 12:48pm
Physics Feedback
I absolutely love the game's visual theme. It reminds me of Colin McRae Rally 2.0 on PlayStation 1, and honestly, I adored that game's physics. Drifting was so much fun. I felt the sensation of sliding in a natural way. When you think about the 2000s, it was definitely a fantastic experience back then. It still is for me! Getting back to the main point, Old School Rally is a visually stunning game. The cars, environment, effects, and colors... But for me, something is missing: the physics. I want to slide in the game like in Colin McRae Rally 2.0, but it feels very inconsistent. I know this isn't a drift game, but I think that feeling and experience are important in Rally as well. Like the sliding sensation in the game I mentioned and gave as an example. Your game is definitely amazing, but it would be great if you could rework the car physics.
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It definitely needs reworking.

- The auto-centring spring stops a larger drift dead in its tracks.
- Steering and Braking need to be tuned properly, since the sensitivity sliders are very linear. Lowering the steering sensitivity merely makes it harder, and much less responsive to actually do any form of counter-steering.
- The track design doesn't seems to take the physics as-is in mind. And despite the different aesthetic, all stages feel the same to drive. It could be because it feels like each corner, straight, jump and bend feels like it's built using a level construction set, and doesn't feel bespoke or hand-crafted at all.
- It takes a good 2-3 seconds for you to start losing speed when you ease off the accelerator. This seems to be speed dependent, but I'm not sure. Like you said, it's all very inconsistent.

All of this is incredibly frustrating, because I feel like there's a great game in here somewhere. But I'm hours in to Old School Rally, and I still can't figure out how it wants me to play it. It all seems illogical to me. I've tried to replicate my driving tactics, but I can't seem to peg down the exact play-style.
So my constructive criticism is as follows:

In regards to the auto-centering spring, perhaps disable it when you start a drift, or even apply a delay to it. Colin McRae and SEGA Rally have context-sensitive centering-springs, allowing the player to really throw themselves at a corner and keep a drift going for as long as one can skillfully manage it. This gameplay feature is missing in Old School Rally right at the minute.

The steering, gas and braking sensitivity issue could be worked on by finding the perfect control scheme that plays well with the industry-standard PC controller. Pick an Xbox Series controller, tune it to that, and you can't go wrong.

There should also be a bit perhaps a bit more attention paid to the different track surfaces. Gravel, dirt, asphalt and snow all feel quite similar at the moment.

Old School Rally is so very nearly there. Just a few tweaks man, and it'll be golden!
Last edited by akumajobelmont; Mar 24 @ 8:40pm
I really love the game but i have 2 main gripes with it.

1. Driving on asphalt feels like ice skating. You can start a full 4 wheel drift @ 30mph by lightly steering. I hate it.
2. Drifting around corners even on dirt will often result in a (nearly) complete stop even from high speeds without braking and while giving full throttle.
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