SuperPower 2 Steam Edition

SuperPower 2 Steam Edition

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Ricoks Dec 30, 2014 @ 7:41am
China
I remember how to manage China in the old Superpower 2 version without Uberfox's and whatnot, but it seems like it runs way differently in the Steam Edition with RedCommunist's 5.0 realism mod and the deficit goes out of control way faster.

Anyone has the basic tips on how the early years should be managed in terms of budget spending?

And all resources must be set to export 0, correct?
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Partizan Dec 30, 2014 @ 11:41am 
You can manage China quite easily. I find, making every resource apart from food and energy off meet domestic consumption, and ensuring that infra, enviroment and tourism are maxed from the start can guarantee you getting out of the deficit quite quickly. And your economy will grow alot more quickly. I also recommend you gradually improve your spending for healthcare, education, telecom, etc as your eco becomes stronger, as this will improve eco growth also.
Ricoks Dec 30, 2014 @ 12:44pm 
Originally posted by Infamous:
You can manage China quite easily. I find, making every resource apart from food and energy off meet domestic consumption, and ensuring that infra, enviroment and tourism are maxed from the start can guarantee you getting out of the deficit quite quickly. And your economy will grow alot more quickly. I also recommend you gradually improve your spending for healthcare, education, telecom, etc as your eco becomes stronger, as this will improve eco growth also.

I had everything set to export 0, all three were maxed and I was spending about 20-30% in the green for education & health care (about 70% in the green for envivornment), made a ton of eco partnership & HDC treaties, spent full on research (then cut it to middle), middle on government, half red on foreign aid and I was gaining debt quite quickly, the debt payments were getting quickly close to total income (which is when eco fail happens when total income exceeds debt payment).

Should I not have spent much on health care & education & research?

At some point the balance was about 4-5 trillion in red.
Partizan Dec 30, 2014 @ 5:28pm 
I don't set everything to 0, you need to meet some demand for development, the faster you can develop China, the quicker your economy grows. I have food and energy set at meeting demand all the time, with the rest only meeting a bit of it as China grows, I max infra, tourism and evironment from the start. Make sure you have a high income tax also as this doesn't affect your growth, then just gradually start increasing gov, healthcare, etc. As you start to become more developed you want to make your services grow insane to generate a better income and increase eco, you may have to play around with the sliders for a bit, you will get used to it though, you will have a bad budget deficit and debt to start of with, with China you need debt to get out of it unfortunately, but once your eco begins to boom you should have no problem!
Ricoks Dec 31, 2014 @ 3:54pm 
And that is with RedCommunist's Realism Mod 5.0 with Uberfox?
Ricoks Jan 1, 2015 @ 8:36am 
Seems like it works. I had around 25-26t debt before I could start making surplus with slight budget spending cuts (but then could easily pull the spending up as months passed since the surplus was growing very quickly by hundreds of billions & I was not gaining any more debt, so there were no increased debt payments).

And the moment any resource had surplus - I exported it.
Last edited by Ricoks; Jan 1, 2015 @ 8:36am
Partizan Jan 1, 2015 @ 10:50am 
Yeah, it takes a while but once China's economy booms, its all good, you no longer have to worry about debt.
Partizan Jan 1, 2015 @ 10:51am 
Yeah I also forgot to mention when your sectors get surplus, switch on meet domestic consumption so you export all of your surplus as it will continue to grow.
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Date Posted: Dec 30, 2014 @ 7:41am
Posts: 7