SuperPower 2 Steam Edition

SuperPower 2 Steam Edition

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Colonel Wolfe 2014 年 4 月 19 日 下午 3:58
Gamebreaking bug
Unless they have fixed the gamebreaking autoarky bug in this game(Which they have not) DO NOT BUY it, if they do fix it then it would be a top suggested game
最后由 MegalomaniacNG 编辑于; 2014 年 4 月 19 日 下午 4:26
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正在显示第 16 - 30 条,共 30 条留言
ManCalledBob 2014 年 4 月 23 日 上午 6:32 
引用自 roboczar
It starts happening between 5-9 years after game start and takes over the bottom sectors like services and goods, but doesn't hit the primary agriculture sector until over 25 years later. It takes a while for national incomes in wealthy countries to drop off noticeably, so most people don't even realize it's happening until they realize their tax revenues have dropped way off.

Uberfox's mod "fixes" it by having an offmap country permanently buying unlimited amounts of all goods which leads to other broken conditions like permanent explosive growth... and for countries with resource shortages, no way to cover the gap in production without excessive deficit spending.... which can lead to an unrealistic "economic failure" if debt payments exceed revenue; another basic macro concept that GL didn't understand.

I've noticed this and I am playing as Botswana. Investing in food and reducing taxes here. Yet 6 years later food balance is worse than the start but services and finished goods are well into the green.
AshenImperium 2016 年 5 月 22 日 下午 7:10 
引用自 MegalomaniacNG
Can you explain in detail this "autoarky bug"?
had one where 200 attack choppers killed a whole army of 200K
AshenImperium 2016 年 5 月 23 日 下午 6:12 
english
Ricoks 2016 年 5 月 26 日 上午 9:17 
引用自 (HRE)TheHoly
引用自 MegalomaniacNG
Can you explain in detail this "autoarky bug"?
had one where 200 attack choppers killed a whole army of 200K

why the ♥♥♥♥ did you bump this thread and what the ♥♥♥♥ does the autarky bug have to do with ♥♥♥♥♥♥♥ combat for ♥♥♥♥ sake lmao
lensmoor 2018 年 7 月 15 日 下午 8:45 
I raise you from the dead, my child.
Colonel Wolfe 2018 年 7 月 17 日 下午 2:35 
god help us, did the bug ever get fixed
High Lord Crypto 2018 年 7 月 22 日 下午 7:31 
Well there's also a bug which makes true total global conquest impossible. You go to invade Turkey (there are other countries with this bug) and one of their garrisons is stuck in deployment stage and cannot be attacked. The AI can also do nothing with this garrison, you cannot take the region where the garrison is and total conquest of the country is impossible. There is also an African country (I forget which) where this occurs. I would say, buy the game but don't expect to get a total world conquest. In terms of the autoarky bug, it's really not a big deal if you play your cards right and are able to have 100% income tax without your population turning on you. If you have enough income and have modeled your economy properly (without cheats) then you can set all services to 100% funding (i.e. propaganda, healthcare, education, infrastructure etc.). This will allow you to set the income tax to 100% immediately after an election and have a good population support number in time for the next election.
High Lord Crypto 2018 年 7 月 22 日 下午 7:32 
引用自 Darqen
god help us, did the bug ever get fixed
The bugs still exist, but the game is s till fun. Let's hold onto hope for a third game in this series.
High Lord Crypto 2018 年 7 月 22 日 下午 7:34 
引用自 SovietGamer
引用自 MegalomaniacNG
Can you explain in detail this "autoarky bug"?
had one where 200 attack choppers killed a whole army of 200K
Then maybe you shouldn't engage aircraft with nothing but infantry
Maelstrom Vortex 2018 年 12 月 18 日 下午 12:02 
I'd like to report that the claim that his bug exists is false. The person does not know how to utilize the economic engine to snuff out the global economy, which I have achieved in at least one play through. It involves a strategy of maximizing your population and then producing so much yourself the rest of the world is forcibly put out of work. I've even sent entire nations to 0 population and 0 gdp with this method. It is also HELLA expensive to pull off as you have to keep investing in large 25% sector jumps in areas your opposition nations are strong in.. what will happen is that the excess will cause an overage in the world economy. That overage will cause all nations to trim their output by a partial sum.

You will also need an economy that can produce in every sector so you'll have to conquer nations in some instances to liberate that industry.

The larger the starting economy the better, but even Gaza can pull it off. How do I know?:

https://imgur.com/gallery/vwPBIO6

I used the Congo to get precious metals. I used Egypt to get Auto. Oil was the rest of the middle east. Hopping pattern was:

Gaza > Crete > Somalia > East Africa in genera > Saudi Arabian Peninsula > United States

In the above game.. Gaza has become almost 90% of global output or greater.
最后由 Maelstrom Vortex 编辑于; 2018 年 12 月 18 日 下午 12:04
LastDefender 2018 年 12 月 19 日 下午 5:16 
引用自 Maelstrom Vortex
I'd like to report that the claim that his bug exists is false. The person does not know how to utilize the economic engine to snuff out the global economy, which I have achieved in at least one play through. It involves a strategy of maximizing your population and then producing so much yourself the rest of the world is forcibly put out of work. I've even sent entire nations to 0 population and 0 gdp with this method. It is also HELLA expensive to pull off as you have to keep investing in large 25% sector jumps in areas your opposition nations are strong in.. what will happen is that the excess will cause an overage in the world economy. That overage will cause all nations to trim their output by a partial sum.

You will also need an economy that can produce in every sector so you'll have to conquer nations in some instances to liberate that industry.

The larger the starting economy the better, but even Gaza can pull it off. How do I know?:

https://imgur.com/gallery/vwPBIO6

I used the Congo to get precious metals. I used Egypt to get Auto. Oil was the rest of the middle east. Hopping pattern was:

Gaza > Crete > Somalia > East Africa in genera > Saudi Arabian Peninsula > United States

In the above game.. Gaza has become almost 90% of global output or greater.

The Autarky bug appears because countries can practice autarky in the long term.
Importations are progressively reduced because AIs countries set taxes up to 60, 70 or even 80%, invest in productivity and so need less good from others.

When the Autarky bug kicks in, even if your country is doing well, you will face economic depression, your balance will go slowly down and there is nothing you can do about it.
(in very long game, for what I remember, the depression will hit the AIs countries too).

Unless you invade foreign countries and steal the industrial sectors you need.
When you do that you will also have a larger population to tax.

When you see Congo, Sudan and Somalia solve their economic problems in 30 years, you understand how this game fail to offer a realistic simulation of our world (but I still like the game and I think it is overall a decent simulation).

The Autarky bug could be solved easily by the developers of SP2, in my opinion.
There are also mods that try to make economics better.

P.S. Everything I said is based on my experience in this game, but I'm sure there are guys around this forum a lot better than me at understanding how SP2 actually works.

最后由 LastDefender 编辑于; 2018 年 12 月 19 日 下午 5:26
gotaa 2018 年 12 月 21 日 上午 5:22 
Autarky is not a bug. It is a by-product of the simulator. Which is working as intended.

Because of the 'simplistic' nature of the simulator, autarky is inevitable, because you don't have civil wars, poor economic policies, etc, that affect real countries and their prosperity. Superpower 2 economics with its budget sliders and whatnot offers little ground for experimentation and risk, and the AI knows it; thus they spend in fields yielding economic growth. Hence why it is inevitable.

I have yet to see an SDK mod rid autarky effectively or realistically, without artificially controlling economies (USM/HDM) to spur the growth of demand.

http://superpower.wikia.com/wiki/Autarky
LastDefender 2018 年 12 月 21 日 上午 6:37 
引用自 Gotagetgoing
Autarky is not a bug. It is a by-product of the simulator. Which is working as intended.

Because of the 'simplistic' nature of the simulator, autarky is inevitable, because you don't have civil wars, poor economic policies, etc, that affect real countries and their prosperity. Superpower 2 economics with its budget sliders and whatnot offers little ground for experimentation and risk, and the AI knows it; thus they spend in fields yielding economic growth. Hence why it is inevitable.

I have yet to see an SDK mod rid autarky effectively or realistically, without artificially controlling economies (USM/HDM) to spur the growth of demand.

http://superpower.wikia.com/wiki/Autarky

So there isn't a mod which solves the problem?
gotaa 2018 年 12 月 21 日 上午 9:42 
引用自 LastDefender
引用自 Gotagetgoing
Autarky is not a bug. It is a by-product of the simulator. Which is working as intended.

Because of the 'simplistic' nature of the simulator, autarky is inevitable, because you don't have civil wars, poor economic policies, etc, that affect real countries and their prosperity. Superpower 2 economics with its budget sliders and whatnot offers little ground for experimentation and risk, and the AI knows it; thus they spend in fields yielding economic growth. Hence why it is inevitable.

I have yet to see an SDK mod rid autarky effectively or realistically, without artificially controlling economies (USM/HDM) to spur the growth of demand.

http://superpower.wikia.com/wiki/Autarky

So there isn't a mod which solves the problem?

Both SDK mods mentioned try to combat autarky. But in my opinion they fall short of the ideal solution.

USM has scripted economic depressions, that lowers resource production and whatnot. Thus increasing demand, and delaying the death of the global market.

HDM has a market mechanic (disabled by default?) where if you are developed, your country will 'specialize' in a resource; meaning you have 1 resource that you export into the global economy en-masse. Rather than everyone being capable of exporting large quantities in every sector.

Then there is USM & HDM (union of HDM and USM) that employ both of the aforementioned techniques to stave off autarky. Which I think every veteran SP2 player should try out if they feel that the base SP2 economy has become too simple and predictable.
最后由 gotaa 编辑于; 2018 年 12 月 21 日 上午 9:55
LastDefender 2018 年 12 月 21 日 上午 9:46 
引用自 Gotagetgoing
引用自 LastDefender

So there isn't a mod which solves the problem?

Both SDK mods mentioned try to combat autarky. But in my opinion they fall short of the ideal solution.

USM has scripted economic depressions, that lowers resource production and whatnot. Thus increasing demand, and delaying the death of the global market.

HDM has a market mechanic (disabled by default?) where if you are developed, your country will 'specialize' in a resource; meaning you have 1 resource that you export into the global economy en-masse. Rather than everyone being capable of exporting large quantities in every sector.

Interesting. I will look for a download link then.
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发帖日期: 2014 年 4 月 19 日 下午 3:58
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