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报告翻译问题
I've noticed this and I am playing as Botswana. Investing in food and reducing taxes here. Yet 6 years later food balance is worse than the start but services and finished goods are well into the green.
why the ♥♥♥♥ did you bump this thread and what the ♥♥♥♥ does the autarky bug have to do with ♥♥♥♥♥♥♥ combat for ♥♥♥♥ sake lmao
You will also need an economy that can produce in every sector so you'll have to conquer nations in some instances to liberate that industry.
The larger the starting economy the better, but even Gaza can pull it off. How do I know?:
https://imgur.com/gallery/vwPBIO6
I used the Congo to get precious metals. I used Egypt to get Auto. Oil was the rest of the middle east. Hopping pattern was:
Gaza > Crete > Somalia > East Africa in genera > Saudi Arabian Peninsula > United States
In the above game.. Gaza has become almost 90% of global output or greater.
The Autarky bug appears because countries can practice autarky in the long term.
Importations are progressively reduced because AIs countries set taxes up to 60, 70 or even 80%, invest in productivity and so need less good from others.
When the Autarky bug kicks in, even if your country is doing well, you will face economic depression, your balance will go slowly down and there is nothing you can do about it.
(in very long game, for what I remember, the depression will hit the AIs countries too).
Unless you invade foreign countries and steal the industrial sectors you need.
When you do that you will also have a larger population to tax.
When you see Congo, Sudan and Somalia solve their economic problems in 30 years, you understand how this game fail to offer a realistic simulation of our world (but I still like the game and I think it is overall a decent simulation).
The Autarky bug could be solved easily by the developers of SP2, in my opinion.
There are also mods that try to make economics better.
P.S. Everything I said is based on my experience in this game, but I'm sure there are guys around this forum a lot better than me at understanding how SP2 actually works.
Because of the 'simplistic' nature of the simulator, autarky is inevitable, because you don't have civil wars, poor economic policies, etc, that affect real countries and their prosperity. Superpower 2 economics with its budget sliders and whatnot offers little ground for experimentation and risk, and the AI knows it; thus they spend in fields yielding economic growth. Hence why it is inevitable.
I have yet to see an SDK mod rid autarky effectively or realistically, without artificially controlling economies (USM/HDM) to spur the growth of demand.
http://superpower.wikia.com/wiki/Autarky
So there isn't a mod which solves the problem?
Both SDK mods mentioned try to combat autarky. But in my opinion they fall short of the ideal solution.
USM has scripted economic depressions, that lowers resource production and whatnot. Thus increasing demand, and delaying the death of the global market.
HDM has a market mechanic (disabled by default?) where if you are developed, your country will 'specialize' in a resource; meaning you have 1 resource that you export into the global economy en-masse. Rather than everyone being capable of exporting large quantities in every sector.
Then there is USM & HDM (union of HDM and USM) that employ both of the aforementioned techniques to stave off autarky. Which I think every veteran SP2 player should try out if they feel that the base SP2 economy has become too simple and predictable.
Interesting. I will look for a download link then.