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After testing in game for more than 2 years (in-game time) i found there is no deployment bug with my patch (the ai buys units naturally from other ai if it cannot build them, then it deploys them without any help). Im thinking the bug you mentioned is a bug introduced by realism mod?!
If anybody wants me to improve a specific part of the AI, or fix existing issues, then you should describe the issue or feature in some detail.
A good example: "Fix the bug that causes the ai to never use nukes on max ai aggression."
My project can go beyond these and into the realms of Total conversions if people show some interest, try it out, and send me their thoughts on what they like, what they want me to add or fix, etc. I will only continue this project if people care about this game. I have tried HDM and it crashes and lags a lot online. HDM might have added and/or fixed some or most of the stuff i have added and fixed but HDM has not changed the internal structure of the AI like i have. If it has i have not seen any of those changes that apply directly to the AI in game.
The first release of the SuperPower 2 unofficial patch 1.5.3 is now live and ready for download.
I am looking for peopel to help with the following:
1) Testers (finding bugs and suggesting new features)
2) Modders who know how to modify the games's .xml files (so i cn focus on further features and fixes).
3) C/C++ Programmers who want to improve a specific aspect of the game.
The deployment bug is a database issue from the vanilla game and isn't affected by this mod. Both Realism and MrMondaysMod have deployment bug fixed.
I am not sure you read through the entire post.
HDM doesn't feature anything like a "Global Bank"; altering AI decision-making in increasing production of resources; or adjust how AI trains military units (or an option for automatic Elite-trained units for AI, inspired by Uberfox settings).
AI nuking enemy units is treated differently in both mods (in HDM, AI military-targeted nuclear strikes are used only when it has been occupied by set % of its regions).
HDM and this mod both address the issue where the AI will not attempt to build military units on pace with player-controlled countries.
HDM has many different features at the moment because it has been out for a long time. To get more changes, we need many players to test them both and give feedback so that modders can continue making improvements to SP2.
Make GTM change all resource taxes.
Questions; Do you have plans to implement some sort of anti-cheat? Anyone hosting this will be vulnerable to SP2x users.
Does it make any attempts to remove autarky from the game?
Why didn't you use HDM SDK as a base when you started this project? A lot of people will miss not being able to rename their countries.
If the graphics can be edited through the client source code or server source code then i will see what i can improve as soon as i have a solid release with enough features to make a big difference. For now my main priority is fixing the game and improving the ai along with gameplay. I released the MULTIPLAYER EDITION client.dll which can be used with any mod from version 1.5.1, 1.5.2, 1.5.3+.
The client.dll i edited and compiled removes the login feature, prevents people with other client.dll from joining and sprevents spam etc. I posted links to it on another steam thread and nobody even said if they tried it or if it works but people stole it and added it to their own mod without even mentioning where they got it from lol.
Anti-cheat client.dll download link[nofile.io]
HDM crashed a lot online when i hosted multiplayer games with it, not sure why. And tampered source code could cause problems that can be very hard to find later on when the mod becomes a major hog. The client.dll in MPE works with anyother mod so HDM can still use MPE for spammer protection and anti-cheat.
Cool, I will see what i can mess with!