NBA 2K15

NBA 2K15

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1300 655 506 Oct 14, 2014 @ 8:39pm
Sick of inconsistent/Cheating AI
Playing on HoF and the AI is so inconsistent/ down right cheating its making myCareer not fun
most games my team would be within 3-5 pts of the opposition before halftime and the AI would perform how you would expect but as soon as the 2nd half starts the opposition starts making ridiculous shots few examples DeAndre Jordan and Turkoglu making 3s with D right in their face, Isaiah Thomas making jumpers with Davis and Asik right in his face and the worst one was Matt Barnes making 10/10 from 3 pt line.

As the other team starts cheating my team starts getting dumber and more pathetic, everyone seems to miss open jump shots and layups

Ok end rant
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Showing 16-30 of 31 comments
daantje Nov 6, 2014 @ 1:04am 
Don't play on HoF then. Solved.
Boyd Nov 6, 2014 @ 1:11am 
i think my guide can solve your guys prob, i wrote about momentum. if you guy dont mind bad english , check out my guide :)


*** edit

this one
http://steamcommunity.com/sharedfiles/filedetails/?id=327636556
Last edited by Boyd; Nov 6, 2014 @ 7:43pm
Cyklope Nov 6, 2014 @ 3:06am 
Boyz you're very prolific ! Which one is it ? Plus I'm not sure, problem is AI offense not me, even if I admit I can improve in defense. But if there's only one guy playing well in the team it's still very tough winning in HoF difficulty mode. I've noticed my team is playing better with time (especially 1st H) but it'll take a whole season (at least) to win "often".
daantje Nov 6, 2014 @ 3:09am 
You are part of the offense. When you average 30 points you probably take at least 30 shots every game. Make that 10 shots less and 10 more passes and you'll be doing a lot better.
Cyklope Nov 6, 2014 @ 3:23am 
You may be right. But I'm not strong enough to make more passes. I've only increased shooting for now, up to 85 (reason why I shoot so well). Passes is still very weak and I average 5 a game with something like 4.5 steals ! So I avoid making passes too often. The main problem is yet that when I pass the ball to teammates alone they miss ! That's so often. Not talking of FT ! Ok they need to warm but... ! That's the main reason why we lose plus the fact that they really look like tired in 2nd H. They defend far less well. Usually we are even or so at half time and we finally lose by 20-30pts ! Crazy. I take far less shoots in 2nd H since my player (and I :)) feel tired. My player athlete's attribute is very weak too. So I shoot less and AI defend less too... crash !
daantje Nov 6, 2014 @ 3:29am 
Yeah well that's the challenge of HoF.
On Superstar everything seems to be behaving quite normal. Defense could be a bit more aggressive with boxing out, but in the end they grab enough defensive and offensive rebounds to even it out.

You shouldn't try to pass it in the paint or in traffic. Dribble along the 3point-line and drag some defender with you and then pass to an open shooter or give it back to the PG and let him do his thing. If you're the PG, well then you're going to have a hard time :)
Cyklope Nov 6, 2014 @ 3:51am 
PG ? Playmaker ? If so, that's me :) I'm playing guard playmaker. I'm usually more cautious now when I pass but I really don't understand why AI shoot so badly even if they're alone. I mean... my teammates of course. As a team, if I play well, we average 40% FG while opponent sometimes is >65% ! Bad defense for sure. That's HoF, ok. But for offense quite honestly I don't understand. Warm up ?
daantje Nov 6, 2014 @ 4:07am 
Point Guard.

HoF is the toughest difficulty for a reason. The other team will probably contest almost every shot and shoot better themselves while contested. If the AI can't get a decent shot and the shot clock starts ticking they'll just try to shoot through contest. Which probably doesn't end well, which gives the shooter a cold streak, which makes his next shot even worse, etc. etc.

Do you run full automatic plays with full playvision? That helps a lot to figure out what your teammates are planning to do.
Cyklope Nov 6, 2014 @ 4:24am 
Yes, automatic. I can't figure out what tactics to use by myself, so I prefer that the manager rules. Usually I play opportunist and when I can shoot/pass I do. 40D in 45 games or so, my teammates may have lost their self-confidence, possible ?
Taddis Nov 6, 2014 @ 5:31am 
Hall of fame is not about the fair difficulty. AI is exact the same throughout pro to hof difficulties. The difference is opponent cpu players boost depending on the difficulty. On pro players basically perform as they're ratings are, on all-star cpu playrs just slightly boosted and on superstar/hof every1 on cpu side are basically star players.
Its always have been like this, if you want more fair and fun experience just drop the difficulty setting.
Cyklope Nov 6, 2014 @ 6:17am 
ok thanks guys ! What I'm gonna do then is play pro or superstar difficulty and lower my shooting parameters (so that shooting isn't far too easy).
Last edited by Cyklope; Nov 6, 2014 @ 6:20am
daantje Nov 6, 2014 @ 6:27am 
Playing Superstar with the simulation settings feels like the right way to go for me. No excessive dunks, 3ps and steals.
5th SS Wiking Nov 6, 2014 @ 11:19am 
Originally posted by daantje:
Playing Superstar with the simulation settings feels like the right way to go for me. No excessive dunks, 3ps and steals.
Same here..but. still ai cheat sometimes and my teamates r dumb!
hjjr78 Jun 4, 2021 @ 7:39pm 
The sad thing about players telling the truth about the 2k team's bad logic and code work, is the fact they see it, know it...but will never fix it. It doesn't matter if we're talking nba2k 50, it will always be the same tweeked ai from year to year. They don't have the brain power to write the correct code and it's not even rocket science. The fact they have player attributes and AI sliders....that alone tell you they don't know what they're doing.

Here's the funny thing... Even with the Dev's bad logic, the game would play way better if they just allow players to play more according to their attributes and not the sliders (the sliders shouldn't even be there). The attributes are what define the players, so what's the point in Dean Bean having a 45 midrange shot if he's going to perform like he has a 99 midrange shot...? That's why all players for the cpu seem the same because they are performing based on the underhood code first and then influenced a little bit by the AI sliders.

The hard code is the main mess. When it wants you to miss all shots, it will put the lid on the basket and nothing you can do about it. You can't even leave a guy open behing the three point line, who you know can't shoot that shot because the underhood code will allow that trash shooting cpu player the hit the three. I left Looney open behind the three point line on nba2k16 and he pulls up and drills a three, nothing but net.

In real life, Looney would not even take that shot because he's not even a shooter, peroid. This is the kind of garbage players are tired of and so wish the Dev's would toss out the AI but again...they don't have the intelligence to write a good AI because if they did, they would have don't so by now.





-------------------------------------------------------
If you want to experience good ai in a game, try this one.....
https://play.google.com/store/apps/details?id=shieltresst.com.hcuwts
w Aug 11, 2021 @ 8:31am 
Originally posted by hjjr78:
The sad thing about players telling the truth about the 2k team's bad logic and code work, is the fact they see it, know it...but will never fix it. It doesn't matter if we're talking nba2k 50, it will always be the same tweeked ai from year to year. They don't have the brain power to write the correct code and it's not even rocket science. The fact they have player attributes and AI sliders....that alone tell you they don't know what they're doing.

Here's the funny thing... Even with the Dev's bad logic, the game would play way better if they just allow players to play more according to their attributes and not the sliders (the sliders shouldn't even be there). The attributes are what define the players, so what's the point in Dean Bean having a 45 midrange shot if he's going to perform like he has a 99 midrange shot...? That's why all players for the cpu seem the same because they are performing based on the underhood code first and then influenced a little bit by the AI sliders.

The hard code is the main mess. When it wants you to miss all shots, it will put the lid on the basket and nothing you can do about it. You can't even leave a guy open behing the three point line, who you know can't shoot that shot because the underhood code will allow that trash shooting cpu player the hit the three. I left Looney open behind the three point line on nba2k16 and he pulls up and drills a three, nothing but net.

In real life, Looney would not even take that shot because he's not even a shooter, peroid. This is the kind of garbage players are tired of and so wish the Dev's would toss out the AI but again...they don't have the intelligence to write a good AI because if they did, they would have don't so by now.





-------------------------------------------------------
If you want to experience good ai in a game, try this one.....
https://play.google.com/store/apps/details?id=shieltresst.com.hcuwts

dude it's a 7 year old game did you really expect anyone to read this
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Date Posted: Oct 14, 2014 @ 8:39pm
Posts: 31