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1) harder planets had slightly better loot (but not to the point of making earlier ones obsolete) or [even better] unique loot that encourages visiting each location. Something like a "rate up" system would also help.
2) higher level security areas had better loot to make up for the added risk of staying multiple nights. Again, unique loot (other than eggs) would help here.
3) the difficulty was tweaked to make solo/low player count games less punishing. Losing the entire run's worth of goods and not just the last mission's is brutal when things kill you so quickly.
4) reduce the rate of suit exp loss. It's still too high, imo.
5) I would also look into an alternative method of permanent character progression.
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My quick-take on this:
Imagine if you could find the equivalent of "permanent gear" in some of these higher difficulty areas, with pseudo-randomized stats. These would be retained even on failed contracts and really cement Sketchy's Contract's progression niche in this sub-genre.
Gear would only show up in level 2+ areas. higher [grade] gear would only be found at higher player ranks, following a [common/uncommon/rare/epic/legendary] system. Higher grade equipment [epic-legendary] could have bonus effects.
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Gear categories:
- Head:
- Chest:
- Arms:
- Legs:
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Examples:
"Diving Helm" (Head)
Location: Port Coral
Effect: Reduces oxygen depletion while underwater by 10-30%.
Bonus Effect: Improves swimming speed by 15/20%.
"Scan Visor" (Head)
Location: Port Lumin
Effect: Increases Scan Range and reduces Scan CD by 8-24%.
Bonus Effect: Scanned objects are worth 5/10% more.
"Targeting Visor" (Head)
Location: Sector Zero
Effect: Increases Ranged DMG by 3-15%
Bonus Effect: Scanned enemies take 10/15% more DMG.
"Ballistic Vest" (Chest)
Location: Chronis
Effect: Reduces DMG from traps by 15-45%
Bonus Effect: Reduces DMG from projectiles by 15/20%
"Travel Pouch" (Chest)
Location: Any
Effect: Increases inventory by 1-3 slots.
Bonus Effect: Gives a 10% chance of not losing items on death.
"Kinetic Gauntlets" (Arms)
Location: Port Ragnar
Effect: Increases Melee DMG by 6-30%
Bonus Effect: Melee hits have a 10/20% chance to deal +50% DMG.
"Padded Boots" (Legs)
Location: Port Sahariss
Effect: Reduces detection range by 5-20%.
Bonus Effect: Mimics have a 60/75% chance of not attacking.
"Dampening Boots" (Legs)
Location: Port Aeriss
Effect: Reduces fall DMG by 20-60%
Bonus Effect: Increases jump height by 10/15%