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I do know that the Godot Engine has trouble with the Wolverine, Starting Godot/Godot games with SDL_GAMECONTROLLERCONFIG="03000000321500002e0a000001010000,Generic X-Box pad,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,crc:6586,platform:Linux" %command%
makes the Engine use the Controller properly.
Thank you for looking into it :)