Chocolate Factory Simulator

Chocolate Factory Simulator

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Lexi Jan 11 @ 11:26pm
Controller Support in the Demo?
Hello,

I tried to play the demo as I wanted to know if the game is playable for me under linux with my controller. My Razer Wolverine V2 Chroma does not work at all in the demo, can happen as Steam does not recognize this controller as a XBOX controller, only as generic controller and so it does have sometimes trouble. (But not working at all is new)
I did try it with my XBOX Elite Controller V2 and this did not work either. In all other games both controllers work as intended.
I cannot play with mouse and keyboard nor with a different controller for medical reasons (i do need 4 back buttons, best would be 6)

Is the controller support missing in the demo? The shopsite says it does support xbox controller, so I was wondering what the problem could be.
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Showing 1-3 of 3 comments
DreamParableChris  [developer] Jan 12 @ 1:01am 
We'll look into it and get back to you with information :) thanks for letting us know
Lexi Jan 12 @ 1:21am 
I tried a bit more. The XBOX Elite Controller works if I do not use gamescope, but the Razer Wolverine still does not work. I will try the demo a bit more later but i would prefer if I could use my razer controller as I have 6 buttons. I cant press R3/L3 properly without it and it seems at least R3 is needed for nougat orders.

I do know that the Godot Engine has trouble with the Wolverine, Starting Godot/Godot games with SDL_GAMECONTROLLERCONFIG="03000000321500002e0a000001010000,Generic X-Box pad,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,crc:6586,platform:Linux" %command%

makes the Engine use the Controller properly.

Thank you for looking into it :)
Dev Team  [developer] Jan 12 @ 1:44am 
Originally posted by Lexi:
I tried a bit more. The XBOX Elite Controller works if I do not use gamescope, but the Razer Wolverine still does not work. I will try the demo a bit more later but i would prefer if I could use my razer controller as I have 6 buttons. I cant press R3/L3 properly without it and it seems at least R3 is needed for nougat orders.

I do know that the Godot Engine has trouble with the Wolverine, Starting Godot/Godot games with SDL_GAMECONTROLLERCONFIG="03000000321500002e0a000001010000,Generic X-Box pad,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,crc:6586,platform:Linux" %command%

makes the Engine use the Controller properly.

Thank you for looking into it :)
Thanks for the additional information!
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