Drill Core

Drill Core

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Dwarves controls are just frustrating...
I had so much hope for the new updates, but after experiencing the convulsed and unintuitive UI to control the dwarves i just wanted to give up the game.

How do you came up from a direct, fun and streamiline gameplay until now to coencive such a mess of mechanics for the dwarves?? How it even passed the test phase without NONE noticing it was an huge stepback from the working game formula we enjoyed until now.

Really disappointed.. had so much hope for this update.. :steamfacepalm:
Last edited by Arkaeon the Chosen; Dec 10, 2024 @ 9:47am
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Showing 1-15 of 20 comments
Septic Feast Dec 10, 2024 @ 12:08pm 
you'll have to be more specific, ive not had problems with the dwarves myself and am interested in knowing what bothers you
Arkaeon the Chosen Dec 10, 2024 @ 12:46pm 
Originally posted by Septic Feast:
you'll have to be more specific, ive not had problems with the dwarves myself and am interested in knowing what bothers you

The new UI reworked for the dwarves, in particular commands to make the dwarves excavate is extremely clunky, you can't even click to a block to make the miner go there and the AI manage exacavate by himself:

You have to MANUALLY click every single time on an open spot nearby, for every miner around, otherwise they just stay idle or waste time exploding pointlessy on tiles already vacant.

It' just excruciating, a level of micromanagement and frustration absolutely not needed.

And not just believe me, even other fans and streamers of the game are really disappointed how this new mechanic messed up the game.

https://www.youtube.com/watch?v=RYpu5btlOjs

After a single run with dwarves, i too had enough and switched back to regular platform gameplay.
Last edited by Arkaeon the Chosen; Dec 11, 2024 @ 1:34am
Compass Dec 10, 2024 @ 12:48pm 
At first I didn't get how to do dwarves either, it's not explained very well. Let me get a quick video on how they're supposed to work.

Edit:

https://www.youtube.com/watch?v=f94eGok0kfg

So, basically, you have to start from a non-occupied square. However, after that, you can drag additional squares into the queue, and the dwarves will automatically move into the space (usually) once the adjacent block is blown up.

It could probably still be improved, but the manic manual mode only happens if you don't queue additional steps.
Last edited by Compass; Dec 10, 2024 @ 12:57pm
Septic Feast Dec 10, 2024 @ 2:19pm 
yeah, gotta set your mind to the idea that they explode the square next to block you want gone.
HydraSalza Dec 10, 2024 @ 8:51pm 
The most massive issue i had is the platform have a really low order count so having a lot of driller dwarf might seem a bad strategy, unlike the human platform where you can just drag and leave the worker alone for some time
Originally posted by HydraSalza:
The most massive issue i had is the platform have a really low order count so having a lot of driller dwarf might seem a bad strategy, unlike the human platform where you can just drag and leave the worker alone for some time

That's the exacerbating micromanaging issue, couple with the fact that at the beginning with very low orders and vision, you can't basically queque anything forcing to babysit every dwarf.

But by far the worst "idea" is that dwarves keep bombing already empty spot for no reason if you manually don't stop them , or just stay idle... a mess of interface that shouldn't have paased the testing phase. :steamsad:
Last edited by Arkaeon the Chosen; Dec 11, 2024 @ 1:40am
Septic Feast Dec 11, 2024 @ 9:01am 
with all due respect, you set them to bomb that empty space and the game clearly tells you what is enough bombs to clear the desired block
Arkaeon the Chosen Dec 11, 2024 @ 11:06am 
Originally posted by Septic Feast:
with all due respect, you set them to bomb that empty space and the game clearly tells you what is enough bombs to clear the desired block

With all due respect, just tell me how this new mechanic is supposed to be better in any shape or form then the old one, and then we can have something logical about discussing..

Until then, it's just a complete step back.
Septic Feast Dec 11, 2024 @ 12:14pm 
its not better because its intended as a sidegrade to the existing one. we gain some benefits and some downsides 'cause variety in video games is fun.
Kazouie Dec 12, 2024 @ 8:56am 
Originally posted by HydraSalza:
The most massive issue i had is the platform have a really low order count so having a lot of driller dwarf might seem a bad strategy, unlike the human platform where you can just drag and leave the worker alone for some time
this really is the main thing that makes the dwarves feel bad for me too, just makes it feel so tedious.
I'd happily pay for an upgrade that teaches dwarves to stop bombing when there is nothing left to bomb. they're getting paid per mineral, not per explosion, after all.
Samseng Yik Dec 12, 2024 @ 9:27am 
Dwarf SHOULD NOT BE BETTER than 1st platform.
What it serve is a different play style and mechanic.
Of course balance maybe is not there yet because this is EA and our job to find out
FDru Dec 12, 2024 @ 10:20am 
Dwarves are just broken in many ways.

1st they keep bombing when nothing is there
2nd they sit around and do nothing even when there is bombing orders and they are capable of reaching them
3rd they don't clear bombing orders sometimes even when the blocks are gone, leaving a yellow square floating in space


Also why do dwarf carriers and guards cost 2 worker space when they don't seem any better than the human versions?
LemonDoge Dec 13, 2024 @ 10:57pm 
their ai also seems to freeze sometimes when they get attacked, not continuing to bomb blocks even after the threat is gone.
[Schwifty] Snowball Dec 13, 2024 @ 11:42pm 
My main complaint is that the max number of orders is very low. I'd like to trace out like 4 mining paths at once but that isn't practical with the number of max orders. This results in a lot of unnecessary and tedious micromanagement to keep the miners efficient.
[Schwifty] Snowball Dec 13, 2024 @ 11:47pm 
Originally posted by Septic Feast:
with all due respect, you set them to bomb that empty space and the game clearly tells you what is enough bombs to clear the desired block
Nope, because when i'm selecting a space to bomb that has multiple blocks that can be destroyed next to it, it seems to only calculate the max number of bombs to blow up one of the adjacent blocks, meaning that if there is a block I want one of the more durable adjacent blocks destroyed that takes more bombs, it won't necessarily blow it up by default.

Edit: After playing with the Dwarves more, I now understand their system better and how to get the right amount of explosions to destroy the desired block.
Last edited by [Schwifty] Snowball; Dec 18, 2024 @ 12:52am
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