Drill Core

Drill Core

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Joel Sep 22, 2024 @ 10:53pm
Is Drill Core Worth the Dig? - Review
Striking Gold or Mud

Drill Core could be more simply and accurately marketed, if not for copyright reasons, as Subterranean Lemmings. The game's setup finds the player arriving at the planet Xerxes to pry mineral riches from its virgin soil. Alas, for the budding capitalist, Xerxian labor laws demand that entrepreneurs employ one of the four native races for this endeavor.

Hungry Couch Games, the team behind the pixelated sky-pirate adventure Black Skylands, have struck gold, or should we say, rare earth elements, with their latest offering, Drill Core. Launched into Early Access in September 2024, this planetary mining strategy game promises to blend resource management, tower defense, and roguelike elements.

Digging Deep into Gameplay

At its, um, core, Drill Core, players take on the role of an interstellar mining magnate, tasked with extracting valuable resources from alien worlds. But don't expect this to be a walk in the park; as day turns to night on these distant planets, local fauna transforms from docile creatures into ravenous beasts intent on destroying your carefully constructed mining operation.

The game's charm lies in its dual-phase gameplay: by day, you'll direct your alien workforce to drill, build, and expand your mining platform. Come nightfall, however, you'll switch gears to defend your hard-earned riches from waves of hostile creatures.

More Quirks Than Perks

One of the game's nifty features is the inclusion of four playable alien races, each with their own unique abilities and quirks. Will you opt for the industrious Zorblings, known for their efficiency but prone to spontaneous naps? Or perhaps the Quxxians, whose telekinetic abilities are matched only by their insatiable appetite for shiny objects?

As you progress deeper into the missions, you'll research new technologies, upgrade your defenses, and attempt to maximize profits while minimizing casualties. And let's be honest, in the cutthroat world of interplanetary resource extraction, a few alien workers are bound to meet an untimely demise. Hey, it's all in the name of progress, right?

When the Drill Hits the Fan

While the game offers an intriguing premise and moments of genuine fun, my extensive playtime has revealed some significant issues that can seriously dampen the experience. After countless hours of drilling, defending, and occasionally cursing at my screen, I've encountered frustrations that even the most patient of gamers might find testing.

One of the most glaring issues is the unit AI, which can be maddeningly obtuse at times. Picture this: you've just uncovered a motherlode of rare minerals, a veritable treasure trove that could set you up for success. But instead of efficiently mining this bounty, your workers seem to develop an inexplicable aversion to riches. They'll cheerfully dig in every direction except the one that leads to prosperity, leaving you to watch helplessly as they meander away from fortune. It's like watching a squad of lemmings with advanced mining equipment but no sense of direction.

The lack of a proper healing system for your units is also another source of frustration. As the nights grow longer and the enemies more ferocious, your unit inevitably takes a beating. Yet, there's no satisfying way to patch them up. You're left with the unenviable choice of watching your battered workers stumble about at reduced efficiency or replacing them entirely, which feels both wasteful and a bit callous, like running a TNT factory with no first aid kits.

Upgrades? More Whimper Than Bang

The upgrade system, which should be a source of excitement and accomplishment, often feels underwhelming. After hours of grinding and carefully allocating resources, you'd expect your upgrades to pack a punch. Instead, they often feel like you're trying to fend off a supernova with a slightly improved water gun. This contributes to a pervasive sense of grind, where enemies seem almost maliciously programmed to wipe out your entire operation just as you're on the cusp of a breakthrough.

But perhaps the most critical issue is the game's struggle to find a balance between resource gathering and defense. Much like, Dome Keeper, Drill Core often feels like it's pulling you in two directions at once. First, you're constantly torn between the need to dig deeper for those precious resources and two, the constant need to fortify your defenses against the nightly onslaught. This tension can be exciting when it works, but all too often it feels like you're being set up to fail, forced to choose between expanding your operation or simply surviving.

To Drill or Not to Drill?

Reading the feedback from players suggests that Drill Core hits the sweet spot between challenging and addictive. Some, however, have noted that the difficulty ramp between levels can be steep, and upgrades between runs are pricier than a black market Xerxian crystal. Still, the game's unique blend of genres and its straightforward yet engaging tower defense mechanics have garnered praise.

So, whether you're a seasoned strategy gamer or just someone who's always dreamed of becoming the Elon Musk of alien worlds, Drill Core offers an experience that's equal parts thrilling, fun, and frustrating. Just remember, when the sun sets and the creatures start crawling, it's drill or be drilled.

Pro’s
  • Unique blend of resource management, tower defense, and roguelike elements
  • Engaging dual-phase gameplay (day/night cycle)
  • Four playable alien races with distinct abilities

Con’s
  • Difficulty balancing resource gathering and defense
  • Frustrating unit AI
  • Weak upgrade system leading to a grindy feel

If you found this review helpful, hop over to WalaWalaGames [www.walawala.gg] for more game insights and the occasional chuckle. We're serving up fresh content faster than you can say 'Dig Deeper!"
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Showing 1-1 of 1 comments
Acer Sep 23, 2024 @ 6:27am 
"Difficulty balancing resource gathering and defense"

Sounds like the game just hasn't clicked for you yet. Once you know how to play, the balance is quite good.

"The lack of a proper healing system for your units is also another source of frustration."
If you remove the hazards correctly, your units shouldn't be taking much damage to begin with. After a few days in you should be able to afford the health upgrade to get them more durability, and by day 5 you should be able to afford one or more auto-healing options.

Once you can reliably clear difficulty 3 or higher, you basically get enough currency to unlock one or more upgrades per victory. And the upgrades do matter a lot.
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