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I also beat Difficulty 10 by setting a swiftbase between two whirlwind watchtowers, for a 40% boost to their charge. Mobs could hardly get close to me but it was dicey. And since you can only place up to 5 of the same watchtower, you're getting more effect out of them.
Also the factory/swiftbase start, after a few nights you can sell a barracks and replace a repair bay nearby. It too will recharge 40% faster.
Bar is worthless.
Hospital is mostly worthless.
Laser Corrector is also worthless.
Just always use swiftbase with a single factory, and situationally replace either a repair bay (if you need it) or a watchtower on the other side of it. It boosts build times of a barracks when hiring a worker, but they already build fairly quick anyhow so it's kind of a useless buff.
Didn't even consider watch towers, sounds good! Will try them out when I get to it.
How much does a second factory boost the production time, anyway? Does a third apply the same bonus, or a smaller one?