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i'm i missing something??
edit: yeah im stupid. i just look at it again and notice barrack also increase worker limit... no wonder i think mining is just too slow.
https://www.youtube.com/watch?v=TWDUEtuGY98
Probably this combination is a bit op with 4 laser watchtowers and a mortar on every level.
I got bad rng since i didnt get the building that makes the 2nd resources or the core repairing building, not much else
Cause if you have to follow the same exact strategy just to make any progress every single time you play, that's not fun. At that point all you're doing is following a prewritten formula.
It's the turrets that's the deciding factor. If you dont have the shield, you are kinda boned unless you are rushing. If you don't have the fireworks at the bottom of the shaft, you get chewed up by enemy mass since nothing else deals with it nearly as well.
If the shotgun wasn't so short ranged that it's functionally useless for the middle of the shaft, it could be a good alternative to the fireworks. But as is, no other AoE turret comes close for the dps that's needed.
With no shields I find that grenade launcher works well. Especially if you pick up a slow turret so they have more time to aoe. Just put 1 on each wall on each level and it'll clear the smalls good. Mortar is also an alternative.
With combinations the auto turret/ poison turret and laser turret(bonus to low health enemies) work for clearing. Also since each focus different health units. Mix and match is what you have to do sometimes unfortunately.