MX vs. ATV Supercross Encore

MX vs. ATV Supercross Encore

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op.Siła Mar 6, 2015 @ 6:17pm
Please add Pro Physics
MX Vs ATV games of the past have all had a "Pro" physics mode, which not only allowed for greater control, but also overall tougher to use and be quick. If that just means a menu to disable assists thern that would be great.


Also the way the bikes turn is very awkward. They slide too much and dont really track through the corner correctlky.

Anyway, that my input.
thanks.
Last edited by op.Siła; Mar 7, 2015 @ 6:38am
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Showing 1-8 of 8 comments
76561198126052530 Mar 10, 2015 @ 11:14am 
The vehicles are customizable through playing the game and unlocking parts. The parts will increase and change the performance of your vehicles.
op.Siła Mar 10, 2015 @ 4:57pm 
Originally posted by Rainbow Studios:
The vehicles are customizable through playing the game and unlocking parts. The parts will increase and change the performance of your vehicles.
I understand that their are unlocklable "upgrades" for your vehicle. The point i was trying to make is that I dont want turning, air, or braking assists. MX VS ATV Alive allowed you to disable all assists essentially turning on Pro physics.


Also my comment about the turning wasn't more about how a bike behaves in real life vs the game. in the game the bike slides sideways through corners(almost drifting), in real life cornering is accomplioshed through lean, with sliding only really occuring on acceleration out of the corner, or squaring up a supercross style berm. They way the turning is handled now, feels like the bike is disconnected from the ground, like there is no real weight to the bike.

As many faults that MXGP has, I believe that the cornering is the one aspect they've mastered in arcade mx games. I'd suggest checking out some footage of that game for refence as to what I'm talking about.

Thanks for your response devs! Glad to see you back after the THQ fiasco.
Womb2DaTomb Mar 10, 2015 @ 8:14pm 
Originally posted by DrownDown:
Originally posted by Rainbow Studios:
The vehicles are customizable through playing the game and unlocking parts. The parts will increase and change the performance of your vehicles.
I understand that their are unlocklable "upgrades" for your vehicle. The point i was trying to make is that I dont want turning, air, or braking assists. MX VS ATV Alive allowed you to disable all assists essentially turning on Pro physics.


Also my comment about the turning wasn't more about how a bike behaves in real life vs the game. in the game the bike slides sideways through corners(almost drifting), in real life cornering is accomplioshed through lean, with sliding only really occuring on acceleration out of the corner, or squaring up a supercross style berm. They way the turning is handled now, feels like the bike is disconnected from the ground, like there is no real weight to the bike.

As many faults that MXGP has, I believe that the cornering is the one aspect they've mastered in arcade mx games. I'd suggest checking out some footage of that game for refence as to what I'm talking about.

Thanks for your response devs! Glad to see you back after the THQ fiasco.

Have you unlocked aftermarket tires for your ATV/MX yet? Also, if you're using Reflex (Dual Stick) controls, you could be initiating the slide yourself. The method I use to corner the bike doesn't slide at all?
Nenishio Mar 13, 2015 @ 11:55am 
Originally posted by DrownDown:
...
Also my comment about the turning wasn't more about how a bike behaves in real life vs the game. in the game the bike slides sideways through corners(almost drifting), in real life cornering is accomplioshed through lean, with sliding only really occuring on acceleration out of the corner, or squaring up a supercross style berm. They way the turning is handled now, feels like the bike is disconnected from the ground, like there is no real weight to the bike...

I can absolutely aggree to that, even after unlocking most of the relevant parts, this keeps on being a deficit for me right now.

*edit* I finally checked the tires another time and it was returned to stock.
So after actually using the maxxis tires it seems the sliding thing feels much better now.

Still the weak terraforming influence makes it feel like the bike behaviour is partly disconnected from the ground as you mentioned, especially when riding corners.

Originally posted by DMTesla666:
Originally posted by Rainbow Studios:
The vehicles are customizable through playing the game and unlocking parts. The parts will increase and change the performance of your vehicles.
So in other words "No sorry mate you can't change or modify the physics of this game in anyway, but you CAN put some pretty parts on your bike that'll make it go faster!"

I can only hope this is just a kind of communication problem right now ;)

I really hope there will be some option to turn bike behaviour to a more sensitive and influencable level, making it loosen another step, weaken/disable auto center and bringing in clearly perceptible gameplay affecting aspects (like relevant terraforming, cornering/rut behaviour, etc) if this might be over the line for mainstream purpose.
Last edited by Nenishio; Mar 14, 2015 @ 6:05am
Operational Otter Mar 13, 2015 @ 5:36pm 
I have zero sliding problems as well. instead of slamming the sticks to turn, try rolling the corners, as there are no inside ruts or lines yet!
op.Siła Mar 13, 2015 @ 9:31pm 
Originally posted by SixP3NNySoldi3R:
I have zero sliding problems as well. instead of slamming the sticks to turn, try rolling the corners, as there are no inside ruts or lines yet!
I've been playing MX VS ATV games for years and I know how to play, but thanks for the advice anyway. What I really want is to be able to turn off assists like it's always been available to in the past.
Bobbe San Mar 14, 2015 @ 11:28am 
Mx vs ATV Reflex has better physics and controls for pc.. I use keyboard .. I just simply can't adopt using a controller..
CBM Racing Mar 18, 2015 @ 11:23am 
Originally posted by Bobbe San:
Mx vs ATV Reflex has better physics and controls for pc.. I use keyboard .. I just simply can't adopt using a controller..

Reflex is dead and buried when are you guys going to get over that. We make new tracks for Reflex almost on a weekly basis you just have to be smart enough to know where to find them and how to use them so if you want to stay in the Reflex generation you can this is for MVA Supercross.
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Date Posted: Mar 6, 2015 @ 6:17pm
Posts: 8