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So, just move a couple of DLLs, and leave the rest of the patch out of it?
OR...
Edit the config you mention?
TIA.
If you have put whole GOG Patch v3 into Steam version actually you have just replaced few files since all others are actually included in Steam version.
The files from GOG Patch v3 different from Steam version:
- Carma2_HW.exe - the GOG Patch v3 version replace default 'WETWET' cheat which by default 'adding small amount of money' with beta "Steel Gonad'O'Death" effect. It grows when typed again and again, however it may crash whole game.
Note: typing WETWET with default key set is not possible, the 'T' key must be set to other key first.
- winmm.dll - CD Audio wrapper, is replaced with another version, it may fix problem with crash on start, so that's your fix.
Note: Currently this file can be downloaded separately here[rr2000.toshiba-3.com] (with other corresponding files, but already included in Steam release, anyway much smaller than whole GOG Patch v3).
- data\Options.txt - is replaced with a low detail settings one, closer to version from CD, but also CD audio is off.
Note: Everything may be set (as it is in Steam version) to high details from in-game setup.
Here[qtz.toshiba-3.com] is my pre-configured Options.txt similar to Steam version, but with 'Auto Load' feature set to 'on' and CD Audio volume set to default (can't be adjusted from game and can't be adjusted with wrapper at all - just off / on - reset to minimum / maximum volume).
For GOG/Staem version "Recover" is set to "R" key instead of default "Insert". So I have also included default Keymap_0.txt, which will reset key bindings to CD default. It also can be set from game (for advanced key setup I recommend using my CKB).
I also included ReadMeCD.txt which is a copy of ReadMe.txt from C2 CD.
Note: Comparing to latest CD included with paper magazine Carma2_HW.exe and Carma2_SW.exe are patched different way to work without CD.
It's not ironic, just the name of patch may suggest it is for GOG version, but it's for other versions to update to latest GOG version which is most updated at the moment. (As we can see Steam version is updated too, but except for wrapper and exe modification).
GOG Patch v3 can be applied to any version of Carmageddon 2, however for Steam version if you are not interested in "Steel Gonad'O'Death" you can skip it, just update the wrapper.
You can read what's changed compared to CD version in GOG Patch v3 ReadMe_v3.txt.
However, my main issue is this speed limiting, which acts as though it could be tied to frame rate.
The other issue is with my wheel config (and the convoluted reversing behaviour which I don't remember experiencing previously) which is a shame, because I never did get to play this game with a wheel in its day.
I actually have the GOG version as well, so I ought really do a compare and report back for myself.
[installing now...]
-----
Run the game outside the Steam using carma2.exe, you should see the launcher where you can select:
- Direct Draw Software
- 3DFX (Glide)
- Direct 3D
For best quality select 3DFX (Glide)
To improve speed you can also try to replace nGlide wrapper with updated version[www.zeus-software.com] or try another Glide wrapper.
Before install new version you need to remove current one form game directory. Just move
3DfxSpl.dll
3DfxSpl2.dll
3DfxSpl3.dll
glide.dll
glide2x.dll
glide3x.dll
nglide_config.exe
nglide_readme.txt
files to some backup directory, then install new version (copying new version to game directory probably is not necessary as is under XP, just remember it will not work without Glide wrapper, also Glide wrapper when is installed affect other Glide games). New nGlide will be installed with new nglide_config.exe which will be available from
Menu Start->Programs->nGlide->nGlide Configurator
and give access to some options.
-----
For the wheel I think you need to enable joystick in game and configure buttons, but if you want to use wheel together with keyboard - do not set buttons in game, just use additional software which will map buttons to keys (like xpadder). If you need to reconfigure keyboard use CKB first (linked above).
Also you should configure (calibrate) your wheel under Windows first.
Edit: added some informations and corrected; added info about wheel.
If you have a solution to my problem I will be eternally grateful to you.
Try to enable it from settings, or make backup of options.txt and replace it with options.txt which I have uploaded for you earlier (link above).
Another idea: 'S' key by default is bind to 'Sound off/on' function (can be changed with CKB, but not from game), so if you have changed direction keys to WSAD, but leave 'S' for Sound, it will switch sound off and on at same time when you pressing 'S' for reverse direction. Solution: just bind 'Sound off/on' to other - unused key. Note: With CKB you can bind same key for many functions, just look at 'Reused' column (some keys are reused by default - for Shift, etc. combinations).
Initially I also had problems here, since the thing wouldn't install via the GOG Galaxy client, so I chose the option to download the "backup" copy installer and manually installed it.
Returning to the Galaxy client shows it installed and accessible as usual.
Anyway...
This GOG install seems to have less issues, but my old PS2 console steering wheel is still acting a little strange.
Where I was, before, wondering if there was an issue with the game somehow becoming tied to frame rate on more modern systems and OSes, it may actually have more relation to the polling of my PS2 joystick->USB port adapter as, when I initially tested this version with keys, the response and vehicle speed was all fine.
[I'm trying to source alternative drivers, but it's difficult to locate those for the original hardware template that mass-produced generic Chinese peripherals are based upon]
With the wheel, the top speed appears slower than with keys though I have less problems with other manoeuvring.
The reverse is still temperamental and tied to two keys, dependent upon the moving state of the vehicle:-
Sometimes it behaves as a real-life vehicle, with reverse switching in and out as a separate gear and accelerate and decelerate/brake respectively used in either forward or reverse direction.
Sometimes, when standing or suspended with no drive wheels spinning, the reverse condition will auto-reset but it's dependent upon conditions and I think the vehicle wheels have to have definitely stopped - which is hard to know when one has been picked up and carried atop an adversary vehicle.
I suppose I could try full-manual gears, but that seems a bit silly in an arcade destruction sandbox game.
Perhaps I could stick with keys, but I always wanted to kick back and play this couch console-gamer style, with a wheel.
* When I use Carma2.exe to launch it, the game runs well but there's no sound at all (intro scene is x2 speed also without any sounds, weird...). So maybe not a problem with keyboard to enable sound or else.
* When I use a Steam shortcut or by library, the game works normally with all sounds and musics.
I think this is beyond my computer skills, lol. But anyway thanks to have tried to find a solution for me.
EDIT: To summarize I use the Steam version with GOG Patch and the current version of nGlide (v1.05), having taken care to remove before the "old" version included in the game folder. I launch Carmageddon 2 with the desktop shortcut created through Steam. It works perfectly like that, and that's good! ... ;)
from the main Store page "reviews" thread, it seems the game doesn't handle joysticks too well in general - so I can probably notch it up to such.
For analog stick enable joystick in game, for digital (direction pad) disable it.
Analog controller give much better control. When digital controller work similar as keyboard.
Be sure to calibrate analog controller under Windows first.
My controller doesn't work correctly when I use "Joystick" option in the game and I have some control problems as I said previously. So I disable it and I use GlovePIE with a custom configuration. It works fine.
Yeah, the reason I didn't bring this up previously was that I already concluded the "stalemate" situation:-
If joystick doesn't work correctly then the temptation is to disable it in-game and use external software, but then I would lose the analogue input I want for steering [while it's not as technical a driving game to validate the additional need for analogue acceleration and braking]
Perhaps I could hybrid the setup?...
Only mapping analogue left and right to my wheel, while using the "hooking" software to grab keyboard key settings and re-map them to the wheel blades and buttons, hopefully circumventing the internal conflicts the game seems to exhibit.