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Edit: I finally managed to get a semi-decent setup. I think I'll write my own little guide instead of leaving it here; I'll make sure to credit you, though, as I did not actually know about the -hires option until I read your guide and I appreciate the help you've given me here.
Also just read thorugh your guide and have some thoughts:
• the nglide config tool does work, when resolution is left as original it will be displayed at 640x480, btw the same as with software -hires option, 3dfx version of Carma did not used higher res, there was no 2d art prepared for anything higher than this. You can bump up that resolution with nglide config, but the 2d art will be scaled (and may not look pretty if end resolution is not integer multiply of 640x480) however the 3d world will be drawn at that specified higher res, that's the cool feature of those glide wrappers. I can confirm this by capturing footage and checking the resolution of the capture. I added screenshot from Splat Pack running at 1280x960 to my guide as a proof it working. Also I'm pretty sure 3dfx version doesn't use the dosbox conf settings regarding to drawing graphics.
• seems you have problems with fullscreen, if you have AMD GPU you may want to try experimenting with different setting for output, try opengl, openglnb or ddraw. On my laptop with AMD GPU I usually use output=ddraw, while on my desktop with nVidia I use output=overlay for my DOSBox gaming. You shouldn't have issues with fullscreen setting.
• there are some strange DOS video modes which may give the end result as you describe (small screen on black background) but usually setting fullresolution to original and correct output mode will force your monitor to switch to that "original" resolution in fullscreen mode. I don't know what happens if your monitor doens't support so low resolutions (like 320x200) might be the culprit of this whole situation?
I'm not sure what you mean with "3dfx version doesn't use the dosbox conf settings regarding to drawing graphics". I assume you're implying you can't change the screen settings in 3dfx mode with those config files but I'm quite convinced I did just that when I was trying to set up hardware accelerated mode.
I don't really know what to say about the way fullscreen works for me. Since you've seen my guide, you know what configuration I ended up using for nGlide and the DOSBox config files, and that's just the way it works for me. I generally try to avoid playing bad DOSBox ports so I haven't had that much experience with setting it up. I've tried both the default "surface" output mode and "overlay"; "overlay" allowed me to set the exact window resolution, so that's great, but other than that, I saw practically no difference. And hires fullscreen is just broken for me, I've seen other people complaining about it before as well. Not a big deal, it's not like playing at that resolution stretched to fullscreen would be an improvement.
Also I've sent you a friend invitation; if you accept, I'll be able to add you as a contributor to the guide.
And yeah, to change resolution in 3dfx I used nglide config tool. And since it uses external 3dfx wrapper (nGlide which is not part of DOSBox) I doubt it uses dosbox.conf variables to set up how DOSBOX handles graphics. I added some examples to my guide how it looks with different settings.
I've been using DOSBox for over a decade (one and a half specifically, IIRC since 0.5x version) so I had some experience setting it up for running many DOS games. But even if something works for me, the sheer number of PC specs permutations can easily mean it may not work for you. Anyway I hope your method works fine for you.
I'll accept that invite right away ;) but there's no need in adding me as a contributor.
Also seeing that you're using polish Windows interface (Notatnik) are you by any chance from Poland. If so: Ja też ;)