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Dec 14, 2023 @ 1:30am
Stellaris Dev Diary #326 - 3.10.4 "Pyxis" Released + Upcoming Holiday Tech Beta
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Showing 1-15 of 50 comments
Dontcarebear83 Dec 14, 2023 @ 2:44am 
Seems like the Linux regression issue at game launch was resolved. I can go back to enjoying the game. :) Thank you!
lelkr Dec 14, 2023 @ 2:48am 
I like the technology improvements, very interesting and could be a major improvement along with future updates! Keep up the good work!
nura21 Dec 14, 2023 @ 2:53am 
Launcher on Mac is crashing every time when I try to play :(
Lycon Dec 14, 2023 @ 3:18am 
Build through tech will finally become less efficient and there will be more choices on how to play comfortably? Nice :)
Sabeloryx Dec 14, 2023 @ 3:35am 
One tech improvement I would like to see is some form of automatic repeatables tech. For example being able to choose 3 areas to improve, in the physics tree I usually go for EW damage, EW fire rate, Shieldstrength - so being able to say prefer automatic research in EW, if none are randomly available -> Shieldsresearch. No Shield or EW research available?, then its back to random autoresearch.
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Kronosfobi Dec 14, 2023 @ 5:52am 
Question: Will there be any updates on AI compatibility with the constant new origins?
For example, as of now the AI is incapable of using any form of early explorers and they break completely.

Im aware this was done on purpose for some reason but it would be good to add AI support to these origins as they would double, maybe even trouble the variety of games could go.

Do you guys have any plans of doing that on upcoming updates?
Bishi Dec 14, 2023 @ 6:25am 
- Removed or adjusted many sources of Ship Cost and Upkeep reductions from the game :(

Were these too good or were other options, traits/traditions, just not competitive?
Dr. Nolegs Dec 14, 2023 @ 7:07am 
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- Ruler clothing selection in the empire designer is now respected
Literally playable.
Renvira Dec 14, 2023 @ 7:18am 
Originally posted by Dr. Nolegs:
- Ruler clothing selection in the empire designer is now respected
Literally playable.

Unironically.
Pe Fende Infernum Dec 14, 2023 @ 7:30am 
Эх.. я все жду стабильной игры..
mostawk Dec 14, 2023 @ 7:34am 
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nobody likes empire size. please don't make its effects any more dramatic. The old system where bureaucrats fought against it was better. Instead of spending all your development resources slowing us down, you could be adding additional content to make the race longer, if you follow my meaning. Instead of developing against us, you could accomplish the same things by developing for us.
Elitewrecker PT Dec 14, 2023 @ 7:41am 
Originally posted by mostawk:
nobody likes empire size. please don't make its effects any more dramatic. The old system where bureaucrats fought against it was better. Instead of spending all your development resources slowing us down, you could be adding additional content to make the race longer, if you follow my meaning. Instead of developing against us, you could accomplish the same things by developing for us.
There's no difference between using admins to increase size, and using researchers and admins to increase tech and unity to counter the empire size.
Kostal the Emerge Dec 14, 2023 @ 8:05am 
Thanks for the patch
Isseus Dec 14, 2023 @ 8:05am 
You really gotta rework scientist low-level traits. None of them are useful past year ten, and the unity bonus is completely useless even if I used him as a governor because most of the time tech worlds don't make unity or unity comes from non-job sources. Other leaders get bonuses that are relevant through the game, but who needs anomaly research speed when everything is already researched?
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