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I hope many complex systems, narrratives and attractive character designs will be designed from this policy.
As others have said calculations for trade could be made less regular, protection could be issued manually by attacking and defending trade routes with your fleet.
Trade range could be made local and have star bases relocate trade ressources to local planets.
That woud be complex, strategic options that are useful and fun to engage with.
When trade routes get removed these options could be removed, or is that not the case?
Its good to know the other two trade systems will still work. Just numbers and faff are not complexity, they are complications. Complications often do not add much to a game, complexity on the other hand offer much interactivity and player agency.
Paradox should focus on that and could reduce some calculations of doubled systems and numbers that are not engaging.
Complex systems that offer interactivity and strategic options should not be removed, systems that are only there to simulate numbers and can not be used for strategy should be the systems removed first as it will not hurt the complexity of the strategy game.
Every Empire (Player+AI) should have trade and it should be exploitable to make it fun and engaging by plundering trade routes and used for diplomacy
Globally? What about Galactically? (or is it Discally?)
If you meant that, then you must have a very tiny compact empire.
Wide is going to have more than 1 or 2 chokepoints, though.
Why go for insults so fast?
Citadels give 32 base TP plus disable piracy in home system
Hangar bays give 60 total protection over 6 jumps (92 total so far)
Assuming a late midgame empire,
If you put a gateway on top of a station, that's then 6 jumps per gateway built, which then stacks with all other gateways that have starbases on them
You should have a gateway at at least two chokepoints or nearby, so now we're up to 276
If all your starbases integrate at least one hangar bay, they'll provide an additional 42 to the network within two jumps of a gateway. I will on a slimmer run have around eight, so 336 protection, taking the total up to 612 base protection, plus any base augments, plus any immune sections; have areas that get values above that use bases on top of and between them, nullifying your coreworld piracy.
So once you get gateways, after you've made your initial triad, you should have between 300 and 600 suppression on all relevant systems universally, without mods and before immunity.
Until you make your initial triad, provided you have the DLC for it, (and your empire is a non-megacorp focused on trade) you can produce Hyper Relays, which will allow you to respond to piracy immediately. You will likely be sending ships down relay corridors often enough that the piracy through these corridors will be negligible at best.
Damn, they got owned with math
But why are you naming it "Trade"? I really find it misleading, uninformativ and unimersiv. Why are you not calling it °logistic capacity or civil shiping capacity? Becouse the name "Trade" is really fictinal and in my opinion really uninformative.
I like the change, but please dont name it Trade.
I played stellaris for 2932 hours and as you can see really like and enjoyed the game.