Stellaris

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Feb 6 @ 4:00am
Stellaris Dev Diary #369 - 4.0 Changes: Part 3
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Showing 16-30 of 364 comments
Rune Feb 6 @ 4:50am 
Originally posted by Tag365:
Can you add a portrait that looks like a skunk alien? :Skunk: I like skunks. You're adding plump hippos already... which is cool and all but...

I demand a Raccoon Bandit Kingdom!
Untitled Stellaris Dev Diary
I glad a new system is added, but i have my doubts. For example, how clerks will operate now? - and what trade base empires will do now? (becasue previously they could print energy credits out of trade value) - what will happen to piracy and crime in general?

Also, videos on YT would be nice to understand the new mechanics
GGEZXD Feb 6 @ 5:11am 
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Tuntenyeti Feb 6 @ 5:20am 
Thats a strange one. Why dont you guys change "energy" to "credits"? There are quite some ways to gain funds in the galaxy, trade and selling power is one of them.
I liked the traderoutes. They added feeling, now it is more a numbers game than before. Logistics has nothing to do with trade - Looking forward to the update tho, keep it up guys!
STRONGLY disagree with making Megacorp buildings cost Influence.

Influence was already far too limited, and annoying, of a resource. IF anything, fewer systems should utilize it...
F in the chat for my 1400 hours if criminal syndicate gameplay in multiplayer.
25 crime is nothing, its just a regulair megacorp now.
Corvus Feb 6 @ 5:42am 
Their names are called, they raise a paw. The bat, the cat, dolphin and dog, koala bear and hog, the fox, the ox, giraffe and shrew, echidna, caribou.
I see you guys added jackals from Halo. When big green angry husk master chef species portrait? :MCCHALO:
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Aþi Feb 6 @ 5:54am 
Oh joy! We're back to the normal, good style of portraits and have abandoned those horrendous looking ones from The Machine Age
Last edited by Aþi; Feb 6 @ 5:54am
like the portraits, but would love a couple of ship sets please!
Vrenshrrg Feb 6 @ 5:57am 
2
Hmm. I hope trade value and policies will be adjusted in such a way that it remains possible to build an empire without technicians, artisans and even bureaucrats with the Trade League. It remains my favourite playstyle to this day, even though it is anything but optimal nowadays. We still need an equivalent of merchant guilds for megacorps, it's a little embarrassing.
It sounds like they're effectively cutting the trade policy gains in half. That doesn't make me hopeful, but I'll look forward to testing it.

Oh and, repeatable trade value research maybe?
Last edited by Vrenshrrg; Feb 6 @ 5:59am
Etienne Feb 6 @ 6:02am 
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Tag365 Feb 6 @ 6:10am 
Originally posted by Aþi:
Oh joy! We're back to the normal, good style of portraits and have abandoned those horrendous looking ones from The Machine Age
Why were they so bad in your opinion?
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