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Сообщить о проблеме с переводом
I saw this concern quite a lot even with youtuber but i think you mistook something : The 3 ship part are in reality 3 different stage of growth. meaning that you will not have 9X slot at max growth but 2X slot.
Even if right now it's misleading, i like it quite a lot because you can adapt the slot the ship develop after evolution. Making so that maybe with normal corvette you will go for disruptor but then later in growth switch for missile, and this change will be automatic while growing.
It's for me a welcome change also for space fauna. it will be quite good to be able to change weapon mutation like that when the ship evolve.
Usually in sci-fi, organic ships are represented as the most powerful type of tech. If you see the situation from that angle, it makes sense if the Organic Shipsets look OP.
IMO, the only subpar content that Paradox released so far was Cosmic Storms. The Machine Age was impressive and the content in the upcoming season 9 is also promising. You are here just to be toxic and start a flame war.
GURPS Transhuman Space ( a TTRPG ) has a section on using pheromones to control people. It's pretty easy to assume that it'd be much the same between the command staff of a ship and the ship itself. The ship obeys, because it wants to.
you clearly have not seen graveyard of empires then...
I understand your annoyance however the issue with graveyard WASN’T the development team (which I know is different). The issue was the paradox executive team pushing for the early release of a clearly unfinished product with the sole goal of capitalizing stock value. And it is the same executive team that controls Stellaris. Which is why it is important to hold them accountable to quality everywhere to ensure they don’t push out an unfinished project here
That said, let's hope that Paradox never think about pulling a "graveyard of (star) empires" on us. Otherwise, we will know who blame for it.
One ship cant be everywhere all at once.
You did notticed they said them bio-ships do not grow with time, yes? but with organs (or a station module) that are researched first (likely, the module too).. thus "grown" ships are not unlocked at the start...
it is my guess, the ship classes are also research based (as normal tech ships are).. and "growing" full mature ships will be far more resource intensive then letting them mature with time from juvenile.. thus "fast growth" and maturation are strategic choices (the expensive option being useful for when you direly need it, such as, under war).
A "Ship Infinite Growth" technology? nice. for those who dont want it on particular ships, a special organ part is required to make it happen.