Stellaris
27 мар в 5:06
2
Stellaris Dev Diary #377 - 🥩 MEAT SHIPS MEAT SHIPS MEAT SHIPS 🥩
Полная информация о событии здесь:
https://steamcommunity.com/ogg/281990/announcements/detail/502820742193217628
< >
Сообщения 301315 из 323
Автор сообщения: Xorgul
I am really worried about the power discrepancy between mechanical and biological ships. Those Harbingers and Stingers look absolutely OP. 9 X weapons or 9 hangars on a single ship?
I suppose the growth of the ships will play a part in this. Replacing a lost bio fleet is probably going to take a lot of time. Unlike mechanical ships that can be printed non stop.
So maybe it'll be quality vs quantity type of thing? But still I think that fully grown bio fleets will absolutely annihilate mechanical ships.

I saw this concern quite a lot even with youtuber but i think you mistook something : The 3 ship part are in reality 3 different stage of growth. meaning that you will not have 9X slot at max growth but 2X slot.

Even if right now it's misleading, i like it quite a lot because you can adapt the slot the ship develop after evolution. Making so that maybe with normal corvette you will go for disruptor but then later in growth switch for missile, and this change will be automatic while growing.

It's for me a welcome change also for space fauna. it will be quite good to be able to change weapon mutation like that when the ship evolve.
bor schaut aus wie richtig wild durch gemoddet mal schauen ob das was wird
Автор сообщения: Xorgul
I am really worried about the power discrepancy between mechanical and biological ships. Those Harbingers and Stingers look absolutely OP. 9 X weapons or 9 hangars on a single ship?
I suppose the growth of the ships will play a part in this. Replacing a lost bio fleet is probably going to take a lot of time. Unlike mechanical ships that can be printed non stop.
So maybe it'll be quality vs quantity type of thing? But still I think that fully grown bio fleets will absolutely annihilate mechanical ships.

Usually in sci-fi, organic ships are represented as the most powerful type of tech. If you see the situation from that angle, it makes sense if the Organic Shipsets look OP.
Автор сообщения: I-Hate-It-Here
Oh no... How dare I call out paradox for making subpar content and selling it at half the price of a triple A title, maybe work on your room temperature IQ? Only morons care when someone gets called out for their behavior.

IMO, the only subpar content that Paradox released so far was Cosmic Storms. The Machine Age was impressive and the content in the upcoming season 9 is also promising. You are here just to be toxic and start a flame war.
Отредактировано paulo; 15 апр в 8:32
Автор сообщения: Wacky
Imagine the smell...
Any society capable of such ships probably also gene-mods them to smell warm and comforting. Or nice in some other fashion.

GURPS Transhuman Space ( a TTRPG ) has a section on using pheromones to control people. It's pretty easy to assume that it'd be much the same between the command staff of a ship and the ship itself. The ship obeys, because it wants to.
Gotta find my copy of Schismatrix and mine it for ship names for my Shapers.
Автор сообщения: paulo
Автор сообщения: I-Hate-It-Here
Oh no... How dare I call out paradox for making subpar content and selling it at half the price of a triple A title, maybe work on your room temperature IQ? Only morons care when someone gets called out for their behavior.

IMO, the only subpar content that Paradox released so far was Cosmic Storms. The Machine Age was impressive and the content in the upcoming season 9 is also promising You are here just to be toxic and start a flame war.

you clearly have not seen graveyard of empires then...
No, I don't played this "Graveyard of Empires" because 1) I have no interest in playing Hearts of Iron IV and 2) the team of HOI is not the same one responsible for Stellaris. You don't liked of Graveyard of Empires? Then please, go complain in the HOI forum, not here.
Автор сообщения: paulo
No, I don't played this "Graveyard of Empires" because 1) I have no interest in playing Hearts of Iron IV and 2) the team of HOI is not the same one responsible for Stellaris. You don't liked of Graveyard of Empires? Then please, go complain in the HOI forum, not here.

I understand your annoyance however the issue with graveyard WASN’T the development team (which I know is different). The issue was the paradox executive team pushing for the early release of a clearly unfinished product with the sole goal of capitalizing stock value. And it is the same executive team that controls Stellaris. Which is why it is important to hold them accountable to quality everywhere to ensure they don’t push out an unfinished project here
Отредактировано FuzzyKiwi7; 3 апр в 21:14
Hmm... Yeah, I see your point. But that don't changes the fact you should be taking your complains about HOI IV to the relevant forum.
That said, let's hope that Paradox never think about pulling a "graveyard of (star) empires" on us. Otherwise, we will know who blame for it.
I suggest can only build level 1 bio ship, so that to increase the immersion, so that player can only build level 1 bio ship and growth them. build level 3 bio immediately makes level 1 bio ship useless.
Автор сообщения: Aierhua
I suggest can only build level 1 bio ship, so that to increase the immersion, so that player can only build level 1 bio ship and growth them. build level 3 bio immediately makes level 1 bio ship useless.

One ship cant be everywhere all at once.
Автор сообщения: Aierhua
I suggest can only build level 1 bio ship, so that to increase the immersion, so that player can only build level 1 bio ship and growth them. build level 3 bio immediately makes level 1 bio ship useless.

You did notticed they said them bio-ships do not grow with time, yes? but with organs (or a station module) that are researched first (likely, the module too).. thus "grown" ships are not unlocked at the start...

it is my guess, the ship classes are also research based (as normal tech ships are).. and "growing" full mature ships will be far more resource intensive then letting them mature with time from juvenile.. thus "fast growth" and maturation are strategic choices (the expensive option being useful for when you direly need it, such as, under war).
How about adding one technology tree that allows for infinite growth past adult stage? The selected ship will slowly grow 1-x% bigger and bigger every month without limit, with corresponding stat increases and upkeep.
Автор сообщения: USAFChronicInsomniac
How about adding one technology tree that allows for infinite growth past adult stage? The selected ship will slowly grow 1-x% bigger and bigger every month without limit, with corresponding stat increases and upkeep.

A "Ship Infinite Growth" technology? nice. for those who dont want it on particular ships, a special organ part is required to make it happen.
< >
Сообщения 301315 из 323
Показывать на странице: 1530 50