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Ein Übersetzungsproblem melden
Crime should be partially hidden from the player only revealing itself when reach significant rate (crime revealing level may improve with proper technology and government acts).
For example, in given circumstances crime level is unknown if below 25%. Player may research a technology which could allow to use government act to globally low this crime reveal level to 15% for a price in energy credits. Police station buildings (law enforcer jobs) would also lower this crime detection level locally on planet.
The main idea in this - if there is little law enforcement, then there is little information about actual crime rate. Crime rate became visible only when it became undeniably apparent by society or when there is enough police force to properly investigate and document crime cases. Security and surveillence researcheable technologies could globally improve crime detection, so globally lower crime detection % level.
Anyway, unknown to player crime rate still lowers trade value of planet, may spawn pirate fleet and hurt stability.
Crime megacorps buildings on foreign planets should be hidden if crime level on planet is unknown. Their existence is revealed only when crime rate on planet is revealed too. Specific crime megacorps buildings may make crime detection level higher. So planet may be flooded by crime, but its true level (and existence of foreign crime empire buildings) is undetected, because foreign organized crime empire is successful to hide its crimes on this planet, bribed local officials etc - effectively significantly rasing crime detection level.
Crime should also make it much easier for foreign empires to spy. High crime do generate "black market" of information, devices, allow foreign spies to easily bribe officials and so on. So overall high crime should significantly hurt ability to resist enemy spy covert operations and should open new possibilities for covert operations.
When crime level on planet is revealed, it should stay visible for a fixed period of time (e.g. 5 years) even if go below detection level. Crime level should become unknown again only when it was below detection level for a period of time (5 years).
Crime detection level should never be below a certain % (for example, 5%)
So regardless of technology or police station buildings, crime rate below 5% is always unknown, but easily may be 0% if law enforcement is good enough.
Autocratic empires do have a lower natural crime detection %, Egalitarist empires do have a higher natural crime detection %
But egalitarist empires do have a longer period of crime % visibility after reveal (because if people are finally concerned with this problem, information about it is free to society), and autocrats are more fast to hide crime level when it lower below detection % (autocratic societies tends to hide unpleasant facts from a public)
Maybe lean more into some of the positive aspects of crime like wealth and job creation.
Pirates are annoying and feel undercooked for sure but I don't really have recommendations for that sorry.
and getting weapons? Are there politicians tied to this so that I can turn this to my benefit? What policies can I put in place to deal with this?
Maybe beyond the scope of the game.
I want an more numbers/trade route based approach: A lack of an resource per planet + missing trade route should cause anti war movements at the beginning, and an full blown revolt with the planet surrendering themself to the enemy at the end(or try to flee if the empire is an genocidial/slave one). If the trade route is there, but the empire doesnt have any, it should lead to empire wide political protests/revolts with buildings destroyed/disabled, fleets changing hands to the enemy/pirats, so you are forced to make peace that way (or loose the entire war because of revolts crippeling production, fleets and infrastructure)
As for Pirates, They should function a lot more like a enclave rather than just a little pop up force. a Pirate station that is ignored and a fleet that isn't eradicated, should grow. They should roam raid planets and take over additional stations. This should be allowed by all types of species, such as hives and machine intellegences, where they might be rogue AI's, or drones that have split from the collective conciousness.