Stellaris

Stellaris

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Mar 18 @ 2:00am
Stellaris 3.99.2 'Phoenix' Open Beta Release Notes
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Showing 1-15 of 39 comments
I played yesterday for about 30 years / 1-2 hours and I must say that I kinda get the new system but I still have to get used to it.

But I don't get how one pop being now 100 workforce that is spread across all possible things is supposed to make the game run more smoothly.
It seems to me like it is actually calculating more.

Anyways.
I think that if we get the new system, then we should just get rid of pops at all.
Just make them pure numbers and say that there are 23.8 billion citizens on the planet. This population pool then gets spread across the available jobs and you have in theory then space for 4 billion foundry workers that could give you X alloys.

Still having pops that then give workforce, which is then spread across jobs seem unnessecarily complicated in comparison to just say "Your planet has this amount of population and the production and ethics of each job class look like this."

But the empire focus and timeline mechanics are nice :)

The timeline could use a better UI but that can still come.
Fear_Z Mar 18 @ 2:46am 
Storm Chance Mid Game & Storm Maximum Mid Game settings are bugging out. They always reset to default after being changed?
Tribuno Mar 18 @ 3:03am 
don't forget to unlink achievements from checksum
Solstice Mar 18 @ 3:46am 
The patch broke my resolution. It automatically changes resolution to max and the mouse cursor is off, not clicking where i am clicking with it. I cant even change resolution anymore bc i cant find the button with the mouse cursor.
Glory to custodian team!
Santana Mar 18 @ 6:04am 
Waiting for these changes to hit live
you guys fell off after federations, just admit you're greedy and slowly killing your game.
Could you add a tooltip to show what jobs are added by the zones?
Originally posted by Solstice:
The patch broke my resolution. It automatically changes resolution to max and the mouse cursor is off, not clicking where i am clicking with it. I cant even change resolution anymore bc i cant find the button with the mouse cursor.
You can change the video settings in the launcher. When the launcher opens, click Game Settings, and then you can change your settings under Graphics.

Hope this helps!
Would it be possible to lock some pops in jobs? I often find myself with unemployed robots and open jobs in specialist strata that menial sentients could but refuse to promote to. I could just decrease the menial jobs until all the specialists I want are filled, lock them there and reopen the menial jobs so the robots could take them.
ch3chen Mar 18 @ 8:18am 
1. Only 50 alloy production jobs for industrial zone? I supposed it should be a mix of consumer goods and alloy productions...
2. Still clerk jobs are provided by "early industrial zones" only, they should be provided by basic city districts like before
3. We need tool tips on how many jobs per district would each zone provides
4. Please add back x/y values showing job occupancies on GUI.
The new Trade setup is still completely broken. Because of a double negative value, I'm actually producing additional trade from planetary deficits. I have a Produced value of +150 and a Consumed value of +120 (because it's showing a -120 in planetary deficits) giving me a monthly trade production of +270 when I'm pretty sure that should only be +30. It seems like it's hard to gauge all the systems fairly when one element is so far out of whack.
i still haven't figured out how soon i can destroy the primitive factory...... or how to replace the zone itself with a different one on my homeworld
kataklism Mar 18 @ 12:07pm 
Were there any changes in the goods balances in 99.2? There is an acute shortage of goods as if
AI just dies it doesn't get the new system Crime is rampant as the game YET AGAIN refuses to put people in enforcer jobs the new workforce just pings about and looks even worse than the old system and new pops are always Specialists so you have to wait years for them to go into workers (AGAIN) there is no way this 4.0 patch will be ready for April unless its going to make a Bethesda game look like a bugless masterpiece.

we start with that silly pre space age district (please just scrap it it looks stupid) but what a shock people dont want to work in the job so its pointless
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