ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Never mind, I think it's 17.00 hours, like all previous DLC.
The expansion pass has been a loser. maybe custodians can salvage some of it but for me, but personally, I will not be buying in going forward.
II used to love this game just as much but I do feel like all these little quick, one shot additions do detract from the sweeping grand design and complexity that made this game fun in the first place.
I suspect that a few weeks from now all that will remain interesting from these updates is the new AI types it spawns in -- AI's that usually cannot use DLC content at all so fall apart and erode the main gameplay experience, for people that just like playing stellaris.. and dont want to play pokemon or chase storms specifically. etc.
you might think the fauna add to the game but AI generally already cheese these features and ignore fauna entirely due to not being able to understand these features. ive even seen them go freely into systems scanning past major threats that would one shot my science ship upon entry -- because they play by different rules entirely. so in the end these fauna will just amount for more pop up event spam for the player, and likely little else for the real game going on in the background.
PDX I respect for the large grand design and sweeping, meaningful updates. and its sad that I feel like by paying for this season pack, I've helped take away from that. because that's really all I care about with this game. Most of the piddly side quest stuff, I could honestly do with a button to disable.
the problem being free-lc updates that come with crummy DLC force this stuff into the game regardless; so now we're slowly filling up with non-working half-baked stuff that doesn't really do anything unless you build a civ and pick specifically for named DLC.
and again, that's something that the AI and world gen is pretty awful at accommodating so just adds bloat and more edge case failures to the main game :(((
I don't hate DLC and big changes I just hate this erosion. custodians cannot possibly keep up if we're just pumping this stuff out as fast as possible for the money...
there's a real "We don't own things; things own us". parable to remember when working creatively.
there's a real loss of grace and creative license when you're tied down by 99 side features you also have to update concurrently. that ends up meaning, in the end, we destroy what we loved by adding so many other things. and that its only after losing everything and shrugging off the material excess that we're free again to do whats important.
I'm not sure where this parable plays into game dev but it feels very much like a making your own bed and now you'll have to lay in it kind of thing.
season pass does not seem good at all to me. big meaningful DLC are what brought a lot of us here and personally is pretty much all I care to see.
,,,,
p.s. buff artifacts from dig sites. why cant we have at least 1-2 guaranteed? archaeology is one of my favorite ye-old-days features that's still just impossible.. get to mid and end game and its very likely, even with double digits numbers of sites secures, you cannot afford any artifacts equipment at all for your fleets.
most civ types still cannot use archeo worlds either. and releasing vassals on any special world type at all, for example, used to break their AI entirely up until recently.
Vassals need big boosts as well. as in vassals you can start and release that were not civs previously. there should be events and ways to build out little empires that make them strong and meaningful in the game, that doesn't involve cheesing the game with reintegrating and releasing. perhaps embedding them with special build orders and AI templets we can trigger; rather than them using the standard AI, pretending like they can compete (a little bit) with civs that were around since the beginning.
etc etc onwards and onwards, just an infinite amount of edge cases I can name that cause so many play throughs just to break down entirely. and I'm sure there will be even more with this DLC.
overall its a game and a studio I still admire terribly, but still, the game bloat and slow decline in quality is a sadge thing.
I will be holding out for real custodian update, or next big DLC. Expansion pass seems no good to me.
stellaris 2 perhaps, one day, can unify the good parts of all the DLC. but more likely a studio would rather spring for a new game entirely. and not compete with its own IP. so this is what we'll end up with in the end perhaps.. death by 1000 dlc.