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Сообщить о проблеме с переводом
So unless someone accidentally buys a GOG DLC key (if such a thing exists) or a Microsoft store DLC key, the problem isn't Steam not accepting the key, it's that key not being revoked sooner or later in case it was fraudulently obtained (which is why you use authorized sellers and not G2A).
If you don't like ****** speaking, maybe you shouldn't have let laws pass that allow public demonstration, the fact is - it's now too late. I have spoken, and I take pride in my Autism.
For developers it can be pretty annoying to release the same game on multiple stores and having to use separate APIs to track achievements, do multiplayer, and so on. I guess from all of those, Steam still offers the most complete one. It would be mad to switch away from it, but you also can't switch other platforms to it, since it's only for Steam.
Odd I've shared several links to DLC including purchases of DLC on HumbleBundle myself. I've never had an issue and nobody I've shared links to has had an issue on that site.
I honestly miss the days when we used to goto the Electronics Boutique and buy hard copies sometimes...then you didn't have to worry about "Is it compatible with this store"..
This update will very likely very likely make your mods say they're incompatible. However, since there are only behind-the-scenes changes (to the MP backend), the mods should still run perfectly fine with no issues.
If you're having other issues, you can go to http://support.paradoxplaza.com and open a ticket for tech support.
Stellaris has always used Steam API for Steam-to-Steam multiplayer games, and always used PDXMP for Steam-to-other-Store games. This solution replaces the other store games, with the Nakama backend, and doesn't change the way Steam-to-Steam works.
Hope this clarifies things.
Non-Steam users are already on the Nakama backend, the same as previously they were on the PDXMP backend. Steam users are the ones who need to launch the Nakama version.