Stellaris

Stellaris

View Stats:
entangled dark matter event
so i just did this rift thing, and now its giving me the choice between killing the thing(euthanizing it) or keeping it hostage for study...I mean sometimes this game is so dark man. Like I am playing a peaceful Democracy of egalitarians, can't I have an option to convince it to wait and find a better option...is this just a reflection of the times we live in? There is diminishing hope for OUR future so our fiction is becoming bleaker...talk about a buzzkill, nah, just one event, I'm probably reading too much into it...I just need more puppy videos and you do too

I'm trying to get a xenophobic isolationist to ally with me...its a pain but its a direct democracy so we'll see.
< >
Showing 1-11 of 11 comments
RCMidas Feb 16 @ 11:17am 
You were the one who refused to give it a way to survive outside of its prison by risking the mind of your scientist. This is a skotadic life form, not a baryonic one. Conditions in our universe are not suitable for it as they stand, or at least with the technology you both have available in this juncture.

Personally, I'd advise euthanasia just to feel better about this. For future reference though, if you're lucky enough to secure Psychic scientists, have them investigate astral rifts. They do better at the job in general and can safely host this entity in particular.
I couldnt cuz of my ethics or whatever...egalitarian wouldnt let me, and I don't usually do psionic or machine just for preference. I Hear the machine used to be super OP and then has since been taken down a peg, is that true?
RCMidas Feb 16 @ 3:50pm 
Not...exactly. Some machine builds are still obscenely powerful if played to their strengths by someone who knows the game well enough, far more so than any organic build, but this is more due to experienced players knowing how to get the most out of the available potential. A poorly-played machine empire will not be OP even if you try for a Cosmogenesis Virtual game, but a competent player at the helm of a Genetic Ascension federation-builder will do better.

Machines empires merely have the potential to be OP, and only become so if the player has some decent skill under their belt. And that too may fall by the wayside in the next few years as both Genetic and Psionic Ascension paths in particular get a rework to bring them up to par with Synthetic Ascensions.
Kufesska Feb 16 @ 4:12pm 
Originally posted by UknowitsE:
I couldnt cuz of my ethics or whatever...egalitarian wouldnt let me
only some origins, and being gestalt can block you from going psionic ascension, always your choice, need prerequisite tech still
Originally posted by UknowitsE:
I Hear the machine used to be super OP and then has since been taken down a peg, is that true?
after releasing Machine Intellegence gestalt empires were very strong, later they were nerfed and became average
time passed
The Machine Age DLC made cybernetic, synthetic and machine ascension paths strongest in the game, making psionic weaker and genetic worst one
and now you can go Individualist machine empire, which is played almost like any common bio-empire but with strongest machine ascensions
Last edited by Kufesska; Feb 16 @ 4:13pm
i liked when i could gene edit the cybernetic and psychic into the genetic stuff from the AI created ones and make super races that had all 3 merged into one
RCMidas Feb 17 @ 2:55am 
You kinda still can, but it's just more difficult now and requires that you establish a sequence of forced pop migration between empires of different Ascensions, or otherwise manipulate the mechanics to achieve the desired result. Regardless of what your end goal is, you need to start with pops of the desired genetic design, whether by your own hand or another empire's.

If you want gene-modded Psychics or Cybernetics, you can transfer a world to an empire with the desired Ascension to have them be assimilated, and then retrieve them later. Note that assimilating Psychics into a Cybernetic empire or vice-versa will remove the older trait.

You can also manually implant yourself the Psychic trait via the Beholder Legendary Paragon (a random world with presapients may generate a specific anomaly and event chain when surveyed); and the Cybernetics trait via the Nanobot Infuser Colossus of a Driven Assimilator subject empire which you integrated (unless that's now one of the ships which auto-dies if you integrate it without the prerequisites, but I think that's only for the Nemesis' Menacing ships and Star-Eaters).

I'm not 100% sure on whether these alternate forms of "assimilation" eliminate competing traits as well. More testing is required.
Kufesska Feb 17 @ 3:26am 
you can't have psionic and cyborg traits at the same time now
and don't forget, that ascensions provide much more buffs for psionic/cyborg pops than you get from the trait itself
with genetic ascension your pops will still have less resource output bonuses than with other ascensions
mss73055 Feb 17 @ 8:23am 
That's right, egalitarian take no possession @ from no one!
UknowitsE Feb 17 @ 12:24pm 
I know, but an egalitarian society doesnt want to annex its northern neighbor and deport every brown person in the country...er galaxy...
mss73055 Feb 18 @ 4:03am 
Originally posted by UknowitsE:
I know, but an egalitarian society doesnt want to annex its northern neighbor and deport every brown person in the country...er galaxy...

Perhaps they should cast their votes in accordance :)
they were too busy mining and farming for subsistence pay...no megastructures yet :(
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 16 @ 8:36am
Posts: 11