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The tech itself is pretty rare by default, but becomes more common the more tier 3-4 Starbases you have.
first one older but completed
second one newer but miss some parts
https://turanar.github.io/stellaris-tech-tree/orion-3.6.0/
https://bloodstainedcrow.github.io/stellaris-tech-tree/andromeda-3.12.2/
you can see here tech weights for all techs and modifiers for them
Got all of the tech above and around a dozen tier 3-4 starbases, still no luck even after a few decades.
Huh, that’s really odd. I’ll go and upgrade my bases the next time I get on the game and see if it works
Thanks for the links, they give really good breakdowns on what effects them showing up
I really dont get how people talk about cracking worlds open is so core to Stellaris when this single research option is so exceedingly rare that is basically makes 2 DLCs a waste of money
Did you launch a game with the dlc turned off ?
Are you running any mods?
Have you put in a scientist with the right spec to increase the chance of the research turning up?
Mega-engineering no longer has any DLC requirement.
also make 6 starholds(4 slots for modules, 2 for buildings) to get same additional modifier for techweight
have you reached repeatable techs? how many research options do you have?
That tech is not a prerequisite for Mega-Engineering. The only prerequisites are the ones that were mentioned earlier in the thread: Zero Point Power, Battleships and Citadel.
I have 4 research options each time I research something (not including “gold” research options)
Honestly I don’t even remember how many repeatables I’ve researched because it’s been so long
Wait, 6 Starholds in addition will help even if you already have 6 Citadels?
The Citadels don't count as Starholds too?