Stellaris

Stellaris

View Stats:
Damm how rare is Mega Engineering?
Played 120 hours and I still haven’t seen that single research option pop up, feels like I wasted money buying Utopia and Apocalypse when all of the interesting things are locked behind one research option.
< >
Showing 1-15 of 32 comments
Ryika Feb 13 @ 2:01pm 
Make sure you have all prerequisite techs. You need Citadels, Battleships, and Zero Point Power.

The tech itself is pretty rare by default, but becomes more common the more tier 3-4 Starbases you have.
Kufesska Feb 13 @ 2:02pm 
here are tech tree links for you
first one older but completed
second one newer but miss some parts
https://turanar.github.io/stellaris-tech-tree/orion-3.6.0/
https://bloodstainedcrow.github.io/stellaris-tech-tree/andromeda-3.12.2/
you can see here tech weights for all techs and modifiers for them
Last edited by Kufesska; Feb 13 @ 2:04pm
Kufesska Feb 13 @ 2:04pm 
Originally posted by Ryika:
The tech itself is pretty rare by default, but becomes more common the more tier 3-4 Starbases you have.
actually tier 2(starhold) and tier 4(citadel) up to 6 of each, nobody knows why not tier 3
Last edited by Kufesska; Feb 13 @ 2:04pm
NvMe 令 Feb 13 @ 5:03pm 
Originally posted by Ryika:
Make sure you have all prerequisite techs. You need Citadels, Battleships, and Zero Point Power.

The tech itself is pretty rare by default, but becomes more common the more tier 3-4 Starbases you have.


Got all of the tech above and around a dozen tier 3-4 starbases, still no luck even after a few decades.
NvMe 令 Feb 13 @ 5:04pm 
Originally posted by Kufesska:
Originally posted by Ryika:
The tech itself is pretty rare by default, but becomes more common the more tier 3-4 Starbases you have.
actually tier 2(starhold) and tier 4(citadel) up to 6 of each, nobody knows why not tier 3

Huh, that’s really odd. I’ll go and upgrade my bases the next time I get on the game and see if it works
NvMe 令 Feb 13 @ 5:06pm 
Originally posted by Kufesska:
here are tech tree links for you
first one older but completed
second one newer but miss some parts
https://turanar.github.io/stellaris-tech-tree/orion-3.6.0/
https://bloodstainedcrow.github.io/stellaris-tech-tree/andromeda-3.12.2/
you can see here tech weights for all techs and modifiers for them

Thanks for the links, they give really good breakdowns on what effects them showing up
NvMe 令 Feb 14 @ 6:55am 
Upgraded more than a dozen bases to citadels (and bordering factions with megastructures and a single gateway in my borders along with around 7 orbital habitats) and still no Mega Engineering, at this point its getting ridiculous since its almost reaching year 2500.

I really dont get how people talk about cracking worlds open is so core to Stellaris when this single research option is so exceedingly rare that is basically makes 2 DLCs a waste of money
Last edited by NvMe 令; Feb 14 @ 7:02am
Ryika Feb 14 @ 6:58am 
Might want to produce more science if it's 2500 and you still haven't got everything. Or reduce the tech cost modifier during game setup.
they are making it less rare next patch(4.0), if your timeline hits engineering enough, it unlocks it as a guaranteed research option.
Have you done the research that adds 1 housing to your city districts you need that one maxed for mega to turn up if your nearing 2500 are you on mostly the repeatable researched or are you still going through things?
Did you launch a game with the dlc turned off ?
Are you running any mods?
Have you put in a scientist with the right spec to increase the chance of the research turning up?
Last edited by Vigilante; Feb 14 @ 9:16am
Xaphnir Feb 14 @ 10:14am 
Originally posted by Vigilante:
Did you launch a game with the dlc turned off ?

Mega-engineering no longer has any DLC requirement.
Kufesska Feb 14 @ 10:25am 
Originally posted by NvMe 令:
Upgraded more than a dozen bases to citadels (and bordering factions with megastructures and a single gateway in my borders along with around 7 orbital habitats) and still no Mega Engineering, at this point its getting ridiculous since its almost reaching year 2500.

I really dont get how people talk about cracking worlds open is so core to Stellaris when this single research option is so exceedingly rare that is basically makes 2 DLCs a waste of money
6 citadels has max effect
also make 6 starholds(4 slots for modules, 2 for buildings) to get same additional modifier for techweight

have you reached repeatable techs? how many research options do you have?
Xaphnir Feb 14 @ 10:59am 
Originally posted by Vigilante:
Have you done the research that adds 1 housing to your city districts you need that one maxed for mega to turn up

That tech is not a prerequisite for Mega-Engineering. The only prerequisites are the ones that were mentioned earlier in the thread: Zero Point Power, Battleships and Citadel.
NvMe 令 Feb 14 @ 2:11pm 
Originally posted by Kufesska:
Originally posted by NvMe 令:
Upgraded more than a dozen bases to citadels (and bordering factions with megastructures and a single gateway in my borders along with around 7 orbital habitats) and still no Mega Engineering, at this point its getting ridiculous since its almost reaching year 2500.

I really dont get how people talk about cracking worlds open is so core to Stellaris when this single research option is so exceedingly rare that is basically makes 2 DLCs a waste of money
6 citadels has max effect
also make 6 starholds(4 slots for modules, 2 for buildings) to get same additional modifier for techweight

have you reached repeatable techs? how many research options do you have?


I have 4 research options each time I research something (not including “gold” research options)

Honestly I don’t even remember how many repeatables I’ve researched because it’s been so long
Originally posted by Kufesska:
Originally posted by NvMe 令:
Upgraded more than a dozen bases to citadels (and bordering factions with megastructures and a single gateway in my borders along with around 7 orbital habitats) and still no Mega Engineering, at this point its getting ridiculous since its almost reaching year 2500.

I really dont get how people talk about cracking worlds open is so core to Stellaris when this single research option is so exceedingly rare that is basically makes 2 DLCs a waste of money
6 citadels has max effect
also make 6 starholds(4 slots for modules, 2 for buildings) to get same additional modifier for techweight

Wait, 6 Starholds in addition will help even if you already have 6 Citadels?
The Citadels don't count as Starholds too?
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: Feb 13 @ 1:54pm
Posts: 32