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You're only setting the initial number of empires.
Overall, this isn't a game like Civilization where the number of empires basically represents the number of "players in the game and only ever decreases as the game goes on. It's a game that tries to show empires that can rise and fall, and does so somewhat successfully.
This.
To the OP: I also feel that the Stellaris model of doing this is better than what is on Civilization for example.
Because also realistic, that empires rise and fall and sometimes new ones rise from the ashes again. Especially with large distances, and when some sector might have their "imperial oppressor" type of homelands far away, low stability.. dreams of liberty, of better tomorrow for the locals can start. Rebellions happen.
That is how nations were often born in our very own earth also in reality. Like United States for example, was a huge frontier sector of land for the British Empire, far away. With dreams of liberty and then a rebellion. And a new nation formed. Well, obviously they had to fight for that.
And so does it happen in Stellaris also. Some empires get fragmented into new empires, some get subjugated as new vassals, some get Liberated (Liberation wars, for Pacifist/crusade type wars)that also creates a new empire if the area when the war ends had populated planets, so you get a new empire with a friendly leader towards you (if you were the Liberator).
So it's kinda "realistic" what happens, obviously scifi game and all, but the fluctuating numbers of empires is a lot of fun to observe and big part of the game. :) Only ever disappearing/destroyed empires would be boring imo, it's nice that new ones keep rising, sometimes those give opportunities for fun action in late game, if big coalition blocks make power moves difficult (when wants to RP sort of and not outright just exterminate whole galaxy). But a birth of a new empire can open up options always. That can snowball into a massive galactic federation vs federation wars. ^^
First Contact really accelerated the pace at which pre-FTLs become spacefaring civilizations, fwiw.
They changed it so that Early Space Age are guaranteed to become spacefaring within a certain time frame, and Atomic Age is also quick to follow.
Observing them also mostly has events to increase their tech era by one.
Additionally, the AI is likely to hand over the system to the new spacefaring empire, even if it is their capital or only colonized system.