Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In some ways this is inevitable because every 4X game is going to share 4X elements; every space-based game is going to share space-based elements. But Stellaris in particular was pretty heavy on the "thievery"; part of this was it being a new foray by Paradox into the genre.
If I was to graph out "originality" over time Stellaris would look like your typical inverted parabola - at start nearly everything was a copy of existing standards for the genre, then there was a period of some years that saw much more truly original ideas, and now for the last several years it's become more and more clear the devs have no idea what to do with the game and are just pasting on whatever they can take from whatever they can find. IMO this is why so much of the latest DLCs have failed so badly - they are trying to graft systems into the game that work in other games because they were part of those games' designs from the start but utterly fall flat here.