Stellaris

Stellaris

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Alesha170 Mar 18, 2024 @ 11:57am
Did paradox take AI Remnants from Starsector?
Or that [REDACTED] description on the last DLC page hints something else?
https://www.youtube.com/watch?v=IQMS5-Q1QOY
Last edited by Alesha170; Mar 18, 2024 @ 12:40pm
Originally posted by Ericus1:
Many of the game concepts in Stellaris were directly lifted from other games, including multiple that no longer exist. For instance, the original tile-based planet building system that was replaced years ago was basically lifted wholesale right from Galactic Civilizations. Another, the event-driven quests system was directly take from Endless Space. Stellaris also borrowed many concepts from other Paradox games.

In some ways this is inevitable because every 4X game is going to share 4X elements; every space-based game is going to share space-based elements. But Stellaris in particular was pretty heavy on the "thievery"; part of this was it being a new foray by Paradox into the genre.

If I was to graph out "originality" over time Stellaris would look like your typical inverted parabola - at start nearly everything was a copy of existing standards for the genre, then there was a period of some years that saw much more truly original ideas, and now for the last several years it's become more and more clear the devs have no idea what to do with the game and are just pasting on whatever they can take from whatever they can find. IMO this is why so much of the latest DLCs have failed so badly - they are trying to graft systems into the game that work in other games because they were part of those games' designs from the start but utterly fall flat here.
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Ericus1 Mar 18, 2024 @ 1:00pm 
Many of the game concepts in Stellaris were directly lifted from other games, including multiple that no longer exist. For instance, the original tile-based planet building system that was replaced years ago was basically lifted wholesale right from Galactic Civilizations. Another, the event-driven quests system was directly take from Endless Space. Stellaris also borrowed many concepts from other Paradox games.

In some ways this is inevitable because every 4X game is going to share 4X elements; every space-based game is going to share space-based elements. But Stellaris in particular was pretty heavy on the "thievery"; part of this was it being a new foray by Paradox into the genre.

If I was to graph out "originality" over time Stellaris would look like your typical inverted parabola - at start nearly everything was a copy of existing standards for the genre, then there was a period of some years that saw much more truly original ideas, and now for the last several years it's become more and more clear the devs have no idea what to do with the game and are just pasting on whatever they can take from whatever they can find. IMO this is why so much of the latest DLCs have failed so badly - they are trying to graft systems into the game that work in other games because they were part of those games' designs from the start but utterly fall flat here.
Last edited by Ericus1; Mar 18, 2024 @ 1:02pm
xycotta Mar 18, 2024 @ 2:02pm 
Really, it is a take off of all sci-fi genres (some fantasy), not just games
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Date Posted: Mar 18, 2024 @ 11:57am
Posts: 2