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Also the AI will try to only fight so long as it thinks it can win. So if the AI loses enough battles it'll park its fleets within its empire and try to build them back up slowly. You can try sending them alloys and energy to help them rebuild faster. That might encourage them to rejoin the fight.
Generally speaking the best way to utilize allied AI is through the indirect methods allowed in diplomacy. For federations its using a portion of your allies' fleet capacity to build a federation fleet. For vassals it's the ability to directly borrow their fleets.... etc...
If you're relying on them to come to your aid on your own.... well.... lets just say the AI is designed to act selfishly 90% of the time. And keeping their own fleets fresh and unharmed while you squander yours is totally a valid strategy for them to get ahead.
Just another of many examples of the game being terribly broken.
Should I remind about Poland fate in WW2? Their allies just betrayed them.
The second one is the issue. Allied fleets will follow other allied fleets and spend the next 50 in game years bombing a planet before moving on. This is prevalent during a crisis like the scourge, where they get completely destroyed because their entire military fleet is trying to destroy a single infested planet, but only one of the fleets is actually bombing it and it's usually the weakest one set in selective bombardment stance. Meanwhile, the scourge just spreads it's fleets out and attacks all the undefended systems/worlds.
I will never understand why the AI is so willing to leave it's systems and worlds completely undefended. They really need to sort the AI out in this game. AI should always prioritise defence of it's own systems over that of it's allies.
Also, borrowing fleets to someone should NOT effect their naval capacity. It's not their fleet, while are they paying the upkeep for it? This is usually how I would send aid to an AI if I cannot micro manage every single battle going on and I have a spare fleet I don't mind losing in the grand scheme of things.
1. Realism isn't fun.
2. What is it about Paradox fans and WW2? JFC, stop with comparing everything to WW2. Other stuff happened in history, and also, this is a science fiction game, not HOI4. Have some imagination.
I generally try to solve it with a "if you can't beat 'em, join 'em" philosophy of warfare. It's too easy to steamroll the AI, so I try to just play marginally less stupid than they do. If you want to try winning a war with both hands tied behind your back, let your AI allies take point with all your fleets save one (set your fleets to follow them instead of the other way around). You get messier wars but more dynamic maps.
In my current game, my faction are supposed to be the Regents for an AI-controlled Galactic Empire, so we keep the Federation Fleet moored in their capital system and only bring it out to defend the capital from advancing invaders or to battle Fallen Empires. They've done a surprisingly good job at snowballing despite being the junior partner in my federation and now dominate half the galactic disc.
And like I said before, AI should prioritise defence of it's own systems that are under attack over anything else.