Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only exception I can think of are buildings, which have a "show only in tech if..."-condition that you can code into them, and game objects that are not standardized to be shown in technologies at all.
Hyper relays were the first sign the game was getting worse. Maybe they could have worked if they appeared as a later tech, but you get them so early in the game they deprecate techs further down the tree. It's really thrown the balance off in the game, which I don't think anyone realized at the time, but now we can see they were the start of a downhill slide for Stellaris.