Stellaris

Stellaris

View Stats:
ropestring3 Oct 14, 2023 @ 11:51am
No overlord DLC - but constant reminders of Hyper relays
I haev several available edicts that only interact with hyper relays. Many techs show two parts- one I can actually use, and another thing that benefits hyper relays. but I can't build hyper relays, since I dont have overlord.

Is this a glitch or a marketing scheme?
< >
Showing 1-7 of 7 comments
Geoff Oct 14, 2023 @ 12:11pm 
Originally posted by bobbyandassociate:
I haev several available edicts that only interact with hyper relays. Many techs show two parts- one I can actually use, and another thing that benefits hyper relays. but I can't build hyper relays, since I dont have overlord.

Is this a glitch or a marketing scheme?
I dunno. Hyper relays are more of a punishment for buying the DLC they came with, I think. They suck the joy out of watching your ships travel. Just as you start rolling out epic ships, you start flying without moving. It's like getting a sportscar but only being allowed to take it on the car ferry.
Ryika Oct 14, 2023 @ 12:23pm 
Originally posted by bobbyandassociate:
Is this a glitch or a marketing scheme?
Neither, it's simply how the game mechanics work. If something is unlocked by a technology, then it will automatically be shown on that technology, independent of whether your empire can actually use it or not.

The only exception I can think of are buildings, which have a "show only in tech if..."-condition that you can code into them, and game objects that are not standardized to be shown in technologies at all.
Elitewrecker PT Oct 14, 2023 @ 1:41pm 
THat second part in techs you're talking about are actually for orbital rings but yeah, what Ryika said.
Magma Dragoon Oct 14, 2023 @ 2:26pm 
FEs can still have functional relays and rings you can capture even without Overlord, so those techs and edicts are only mostly useless to you.
pete3great Oct 14, 2023 @ 2:32pm 
Originally posted by Geoff:
I dunno. Hyper relays are more of a punishment for buying the DLC they came with, I think. They suck the joy out of watching your ships travel. Just as you start rolling out epic ships, you start flying without moving. It's like getting a sportscar but only being allowed to take it on the car ferry.


Hyper relays were the first sign the game was getting worse. Maybe they could have worked if they appeared as a later tech, but you get them so early in the game they deprecate techs further down the tree. It's really thrown the balance off in the game, which I don't think anyone realized at the time, but now we can see they were the start of a downhill slide for Stellaris.
Elitewrecker PT Oct 14, 2023 @ 2:35pm 
What techs do they deprecate?
Geoff Oct 14, 2023 @ 2:44pm 
Originally posted by pete3great:
Hyper relays were the first sign the game was getting worse. Maybe they could have worked if they appeared as a later tech, but you get them so early in the game they deprecate techs further down the tree. It's really thrown the balance off in the game, which I don't think anyone realized at the time, but now we can see they were the start of a downhill slide for Stellaris.
I work around them mostly by stretching out the early game - set the tech and pop sliders to 5x and you can get a few centuries of history in without them. And then when they do come around, you have a better baked-in sense of your galaxy's geography. "Patrol" becomes basically useless but I find shift+click routing the trip at least forces them to touch base at the starport in each system along the way. I like to have a civilian ship on one of my hotkeys that just flies around places I haven't seen in a while, so I can lock onto its tailpipe when I want to take a closer look at things. In the early game you don't have to manually chart a course for them. In the later game, that's kind of the price to pay for keeping mobility as part of the game experience.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 14, 2023 @ 11:51am
Posts: 7