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I always recommend Luxurious (+2 point penalty for 20% increased replicator upkeep, very nearly free even with 5-6 replicator jobs per planet) and Repurposed Hardware(? the +1 negative that's 10% less leader experience, this actually helps save on monthly unity costs.)
Also it is a good idea to leave some space for cyborg traits, because some of them are really good (integrated weaponry = +100% army damage). So don't cram them full with as many bio traits as possible. Trait picks are the limit.
Starting cyborg traits are mostly irrelevant as soon you will have all kinds of cyborg pops and be able to mod them, you can pick Strong to buff the starting armies in the first capital invasion.
You can build a Simulation Site on each planet to provide both unity and amenities.
When enabling planetary automation, it will lock unnecessary maintenance drone jobs.
Origin: Resource Consolidation
Civics: Driven Assimilators, Maintenance Protocols
Machine Traits: Adaptive Frames, Rapid Replicators, Bulky, High Bandwidth, Workerbots
Cyborg Traits: Strong (leave remaining points for later)
but i actually think lost colony is better then resource consolidation..
resource consolidation gives a partial machine world... i'm still not sure exactly what it's missing but i did resource consolidation as my first machine world after the machine age expansion, and the planet certainly changed when i actually unlocked machine worlds... it might just have been a change to the districts, but it threw my economy out of wack for a few months.
but anyway, it gives you some of the bonuses of a machine world up until you unlock the machine worlds ascension perk itself, then your origin bonus is gone, since you just get the regular machine world bonus you'd have anyway.
but lost colony gives you a permanent bonus to your capital planet. the actual bonus depends on your empires ethics.. (plus the mini story of finding your original species, i don't even remember exactly what that does)
for determined exterminators, that bonus is +15% resources and +5? amenities... it also says there is a plus to happiness, but gestalts don't use happiness directly (rogue servitors do for the bio trophies)
now.. IF the lost colony bonus stacks with the machine world once it's terraformed it would be a great bonus, but it probably doesn't.
if you do subterranean machines you get 100% habitibility to all planets regular planets right at the start, not certain if tomb worlds may be slightly lower.