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I usually use a mod to prevent the GC from being formed, as I feel it just hinders the game, unless one wants to become galactic emperor. AIs waste their influence on silly proposals, what they vote often makes no sense whatsoever, and I have never seen anything good come from it.
2. Screwing over all those disgusting slaver empires by outlawing slavery (etc)
3. Tons of free stuff. Trade Value, Naval Cap increase and such. Ideally to be combined with similar bonuses from a federation.
4. Not really complex, you just need to vote for some resolutions to further increase your own diplomatic weight. Example if you have the most pops and perhaps the highest tech level, then simply agree on resolutions boosting those.
5. Becoming permanent "dictator" president of your own federation is already very strong. Now you can do the same with the GC. For that you only need to have the Council established, then later become Custodian, and remove the term limits.
This doesn't sound completely boring, but I think it requires playing the game in a way I don't. I hardly ever have enough diplomatic weight to achieve anything in the council, I don't particularly feel that slavers are a major issue. I suppose trade value is always a factor, but not one I pay attention to?
But yea, if you play it in a way that sort of feeds into the GC, I guess it's more useful .. or entertaining.
If you’re playing to get to the top score you’ll have enough weight to be in the council/custodian/emperor, or you’ve lost.
"Stop using yourselves as slaves, meatbags!" *plugs my toaster into the "socially and culturally integrated organic individuals" battery*
If you're not a member of the GC, they eventually start passing resolutions that give them powerful casus belli against you. You can be declared the crisis and then every fight is a total war. If you're into that, it's a good reason not to join. If you find constant war exhausting or tedious after a while, then joining is a good idea to head off those conflicts.
So the real reason to join the council is to avoid something even more tedious? This is why I never really got into all the DLC - it's not in any way about improving the game, just sqeezing more money out of people.
Alright, so what I need is to find a mod that get's rid of it entirely. Thanks =)
It really depends on what you're playing for, I guess. When I was first playing, I didn't care for the GC or see much use for it. Now, I do find it interesting because of the way it can shape the galaxy, pushing it towards militarism or spiritiuaiism. You can get yourself proclaimed Galactic Emperor, which opens up a whole new set of gameplay options. You can use it as a tool of war yourself, throwing your weight around to punish others without firing a shot.
Provided the way you play gives you enough weight to throw around.
I'm kinda well aware how I should be playing. Make specialised planets, shift production around as new demands arise - like I dunno, crystals - churn out a giant fleet of ships .... or whatever.
I do not, however. I realise the silliness of it: I despise micromanagement - in a game literally designed for micromanagement.
But I don't really care. It can be played just fine without it, making it something I can enjoy.
Yea, that's what I've done thus far. But ... well, that's boring and pointless. So no. Mod it out, with fire if at all possible.
Yeah for the most part, you can just look into the resolution queue every couple of years.
It just looks fairly complex, but really is not. There are a few areas which are in your interest, and a few which oppose your aims (e.g. spiritualist attraction if you are materialist psionic)
The AI players will generally propose everything, as long as there are enough AI empires who are not vassals. So you don't have to pay influence.
Since you cannot buy favors anymore, the whole gameplay around using mass favors to push your resolutions is over. You simply need enough vassals who vote *for you* out of contract obligations.
Also if you become very overpowering through your vassals and manage to keep the remaining free empires to like you (example with the Defender of the Galaxy AP), they likely even vote for you when becoming Custodian.
Like many of this game's features, the Galactic Community is kind of annoying but avoidable if you want to avoid it. But it's also really versatile and can shape the gameplay in a lot of interesting ways if you decide to explore it. For example, if you do proclaim the Imperium, it abolishes every federation then existing in the game... which... given the issues federations have, can be a real late game mercy.