Stellaris

Stellaris

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Captain Keen Jun 16, 2024 @ 5:27am
Galactic community - is there *any* reason to join?
I can't really figure this out. I find it extremely difficult to calculate whether the various ... whatever they are ... actually make any positive difference for me. Is there any real reason to join? It seems like mindless busywork, annoying, uninteresting ... and so on.

So in the end, I never pay attention to it anyways, and just click randomly past whatever events it vomits up.

So .. should I make more of an effort, or simply just not join at all?
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Showing 1-15 of 23 comments
HyperKnight Jun 16, 2024 @ 5:33am 
Becoming a Galactic Emperor is a worthwhile goal.
PlutonArioch Jun 16, 2024 @ 5:36am 
I rarely join, and if I do, its just to force everyone else to follow my rules or perish. As long as there is only one community, and any AIs no matter how opposed they are, join it and never leave, unless they simply can't because they are genocidal, I don't really see the point of it.
I usually use a mod to prevent the GC from being formed, as I feel it just hinders the game, unless one wants to become galactic emperor. AIs waste their influence on silly proposals, what they vote often makes no sense whatsoever, and I have never seen anything good come from it.
CrUsHeR Jun 16, 2024 @ 5:44am 
1. Founding the Galactic Market - much cheaper and faster regenerating prices compared to the internal resource market, this is not even optional.


2. Screwing over all those disgusting slaver empires by outlawing slavery (etc)


3. Tons of free stuff. Trade Value, Naval Cap increase and such. Ideally to be combined with similar bonuses from a federation.


4. Not really complex, you just need to vote for some resolutions to further increase your own diplomatic weight. Example if you have the most pops and perhaps the highest tech level, then simply agree on resolutions boosting those.


5. Becoming permanent "dictator" president of your own federation is already very strong. Now you can do the same with the GC. For that you only need to have the Council established, then later become Custodian, and remove the term limits.
Captain Keen Jun 16, 2024 @ 5:53am 
Originally posted by CrUsHeR:
1. Founding the Galactic Market - much cheaper and faster regenerating prices compared to the internal resource market, this is not even optional.


2. Screwing over all those disgusting slaver empires by outlawing slavery (etc)


3. Tons of free stuff. Trade Value, Naval Cap increase and such. Ideally to be combined with similar bonuses from a federation.


4. Not really complex, you just need to vote for some resolutions to further increase your own diplomatic weight. Example if you have the most pops and perhaps the highest tech level, then simply agree on resolutions boosting those.


5. Becoming permanent "dictator" president of your own federation is already very strong. Now you can do the same with the GC. For that you only need to have the Council established, then later become Custodian, and remove the term limits.

This doesn't sound completely boring, but I think it requires playing the game in a way I don't. I hardly ever have enough diplomatic weight to achieve anything in the council, I don't particularly feel that slavers are a major issue. I suppose trade value is always a factor, but not one I pay attention to?

But yea, if you play it in a way that sort of feeds into the GC, I guess it's more useful .. or entertaining.
Elitewrecker PT Jun 16, 2024 @ 7:01am 
You’re bound to have more than enough diplomatic weight to achieve something unless you’re sitting on a couple of systems not doing anything.
If you’re playing to get to the top score you’ll have enough weight to be in the council/custodian/emperor, or you’ve lost.
Last edited by Elitewrecker PT; Jun 16, 2024 @ 7:02am
Lora Grim Jun 16, 2024 @ 7:11am 
Originally posted by CrUsHeR:
2. Screwing over all those disgusting slaver empires by outlawing slavery (etc)
Yes! I love doing this as a robot empire. ESPECIALLY while i have bunch of "tourists" plugged into my power grid.

"Stop using yourselves as slaves, meatbags!" *plugs my toaster into the "socially and culturally integrated organic individuals" battery*
Geoff Jun 16, 2024 @ 7:36am 
Originally posted by Captain Keen:
This doesn't sound completely boring, but I think it requires playing the game in a way I don't. I hardly ever have enough diplomatic weight to achieve anything in the council, I don't particularly feel that slavers are a major issue. I suppose trade value is always a factor, but not one I pay attention to?

But yea, if you play it in a way that sort of feeds into the GC, I guess it's more useful .. or entertaining.

If you're not a member of the GC, they eventually start passing resolutions that give them powerful casus belli against you. You can be declared the crisis and then every fight is a total war. If you're into that, it's a good reason not to join. If you find constant war exhausting or tedious after a while, then joining is a good idea to head off those conflicts.
Captain Keen Jun 16, 2024 @ 7:39am 
Originally posted by Geoff:
If you're not a member of the GC, they eventually start passing resolutions that give them powerful casus belli against you. You can be declared the crisis and then every fight is a total war. If you're into that, it's a good reason not to join. If you find constant war exhausting or tedious after a while, then joining is a good idea to head off those conflicts.

So the real reason to join the council is to avoid something even more tedious? This is why I never really got into all the DLC - it's not in any way about improving the game, just sqeezing more money out of people.

Alright, so what I need is to find a mod that get's rid of it entirely. Thanks =)
Geoff Jun 16, 2024 @ 7:46am 
Originally posted by Captain Keen:
So the real reason to join the council is to avoid something even more tedious? This is why I never really got into all the DLC - it's not in any way about improving the game, just sqeezing more money out of people.

Alright, so what I need is to find a mod that get's rid of it entirely. Thanks =)

It really depends on what you're playing for, I guess. When I was first playing, I didn't care for the GC or see much use for it. Now, I do find it interesting because of the way it can shape the galaxy, pushing it towards militarism or spiritiuaiism. You can get yourself proclaimed Galactic Emperor, which opens up a whole new set of gameplay options. You can use it as a tool of war yourself, throwing your weight around to punish others without firing a shot.
Unimportant Jun 16, 2024 @ 8:15am 
You can always just "exist" in GC and don't give a dame about what they are doing.
Captain Keen Jun 16, 2024 @ 8:37am 
Originally posted by Geoff:
It really depends on what you're playing for, I guess. When I was first playing, I didn't care for the GC or see much use for it. Now, I do find it interesting because of the way it can shape the galaxy, pushing it towards militarism or spiritiuaiism. You can get yourself proclaimed Galactic Emperor, which opens up a whole new set of gameplay options. You can use it as a tool of war yourself, throwing your weight around to punish others without firing a shot.

Provided the way you play gives you enough weight to throw around.

I'm kinda well aware how I should be playing. Make specialised planets, shift production around as new demands arise - like I dunno, crystals - churn out a giant fleet of ships .... or whatever.

I do not, however. I realise the silliness of it: I despise micromanagement - in a game literally designed for micromanagement.

But I don't really care. It can be played just fine without it, making it something I can enjoy.
Captain Keen Jun 16, 2024 @ 8:38am 
Originally posted by Unimportant:
You can always just "exist" in GC and don't give a dame about what they are doing.

Yea, that's what I've done thus far. But ... well, that's boring and pointless. So no. Mod it out, with fire if at all possible.
CrUsHeR Jun 16, 2024 @ 8:42am 
Originally posted by Unimportant:
You can always just "exist" in GC and don't give a dame about what they are doing.

Yeah for the most part, you can just look into the resolution queue every couple of years.

It just looks fairly complex, but really is not. There are a few areas which are in your interest, and a few which oppose your aims (e.g. spiritualist attraction if you are materialist psionic)


The AI players will generally propose everything, as long as there are enough AI empires who are not vassals. So you don't have to pay influence.

Since you cannot buy favors anymore, the whole gameplay around using mass favors to push your resolutions is over. You simply need enough vassals who vote *for you* out of contract obligations.

Also if you become very overpowering through your vassals and manage to keep the remaining free empires to like you (example with the Defender of the Galaxy AP), they likely even vote for you when becoming Custodian.
arronax06 Jun 16, 2024 @ 8:45am 
Get elected custodian, create the GDF, remove your term limit and enjoy your massive fleet that can be designed with any tech researched by at least 1 member of the GC.
Geoff Jun 16, 2024 @ 8:50am 
Originally posted by Captain Keen:
I'm kinda well aware how I should be playing. Make specialised planets, shift production around as new demands arise - like I dunno, crystals - churn out a giant fleet of ships .... or whatever.
Yeah, I play more for the simulator than for the challenge of the strategic game. I don't find it a particularly challenging game to play in that sense, but I do find it fascinatingly subtle in the way that small changes can produce different results. But a lot of players seem to be really into the adrenaline rush. And a lot seem to just play it for the gencoide fantasies.

Like many of this game's features, the Galactic Community is kind of annoying but avoidable if you want to avoid it. But it's also really versatile and can shape the gameplay in a lot of interesting ways if you decide to explore it. For example, if you do proclaim the Imperium, it abolishes every federation then existing in the game... which... given the issues federations have, can be a real late game mercy.
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