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If you are going to play a tall defensive research empire it's ideal, does that potential make it OP if you ride that line and keep enough diplomacy to offset your super armada and feeding slaves into the mind grinder? Probably.
But any game this big there are lots of ways to get an edge.(my current play-through of a cyborg hive mind with the overturned origin basically makes it impossible to have empire size problems)
I'd be down for a few more bonuses but if you are going for Custodian Defender of the Galaxy that +200 diplomacy you can grab fairly early with your 50% damage boost against everyone not in your club rolls pretty nicely.
Feel like that's the whole point of the become the crisis idea do you want to be the galactic Hero? Or do you want to pick between Secret Hitler or Cartoonish Super Villain who steals candy from babies?
I like the option of Secret Evil Mastermind very much but being a Hero is fun sometimes too.
Cosmogenisis on the other hand is probably 3x as strong (opinion) but has literally no penalty. Even the supposed 'penalty' of negative diplomacy and high energy cost can be entirely avoided if you don't build the included mega, but even if you do nobody really cares and you will have enough fleet power to make the AI never want to war with you. It's sadly a must take meta perk even if you don't plan on actually finishing it.
As for balancing out Cosmogenesis, it might help if reaching T5 crisis level makes everyone in the Galactic Community automatically declare war on you--prioritizing the destruction of the Horizon Needle if you build it. A more complicated method would be to tweak the AI so it is more likely to vote Cosmogenesis empires as a galactic-level crisis in the Galactic Community.
The galaxy will like you, borders are open for your science vessels.
150 Riddle Escorts making 4M fleet power a stack, I had 8 of these stacks and 3.5M alloys in bank.
Crisis x25 spawned and got destroyed on the spot.
pay2win
People complain about Cosmogenesis, the Same they did before about the Nemesis Crisis with its Mineral Ships and Stuff...... Both are just Fun to do.... The Main Problem is, that the AI in most Cases will not use it or use it anywhere efficent. Or that they would you not Punish you hard enought for using it. Thats what makes it "boring" in the Long Run.
However if you simply think it breaks the Game because you pick it, the Solution is easy. Dont Pick it.
And please dont come up with this Crap "Yeah but i cant resist" Stuff..... If you think a Mechanic breaks the Game, as long as you arnt Forced to use it (which you are not) you can just ignore it.
The lathe build genocidal opinion about you if you can fill it with thousand of pops from invaded planets you were already winning so it doesn't really matter if you use very costly fancy ships. If you don't the researches are very expansive. At that point in the game the building are like ring world mostly for pride your eco should already have massive excess and ascending your worlds is already more efficient than teching.
Nemesis give instant rewards and the best military benefits you can blow the galaxy bf cosmogenesis starts show off his shiny stuffs.